Registers an event when a player is spawned (or re-spawned after death) and fully ready within the world.
import { world } from "@minecraft/server";world.afterEvents.playerSpawn.subscribe((eventData) => { const { player, initialSpawn } = eventData; if (!initialSpawn) return; // This runs when the player joins the game for the first time!}); Copy
import { world } from "@minecraft/server";world.afterEvents.playerSpawn.subscribe((eventData) => { const { player, initialSpawn } = eventData; if (!initialSpawn) return; // This runs when the player joins the game for the first time!});
Private
Subscribes to the event.
This function can't be called in read-only mode.
Unsubscribes from the event.
Registers an event when a player is spawned (or re-spawned after death) and fully ready within the world.
Example
initialSpawnEvent.js