Private
constructorReadonly
canIf true, the player can always eat this item (even when not hungry).
This property can throw when used.
Readonly
nutritionRepresents how much nutrition this food item will give an entity when eaten.
This property can throw when used.
Readonly
saturationWhen an item is eaten, this value is used according to this formula (nutrition * saturation_modifier * 2) to apply a saturation buff.
This property can throw when used.
Readonly
typeIdentifier of the component.
Readonly
usingWhen specified, converts the active item to the one specified by this property.
This property can throw when used.
Static
Readonly
component
When present on an item, this item is consumable by entities. Note that this component only applies to data-driven items.