Represents an effect that is applied as a result of a food item being fed to an entity.

Hierarchy

  • FeedItemEffect

Constructors

Properties

Constructors

Properties

amplifier: number

Remarks

Gets an amplifier that may have been applied to this effect. Valid values are integers starting at 0 and up - but usually ranging between 0 and 4.

chance: number

Remarks

Chance that this effect is applied as a result of the entity being fed this item. Valid values range between 0 and 1.

duration: number

Remarks

Gets the duration, in ticks, of this effect.

name: string

Remarks

Gets the identifier of the effect to apply. Example values include 'fire_resistance' or 'regeneration'.