When added, this movement control allows the mob to glide.

Example

entityMovementGlide.js

import { world } from "@minecraft/server";

world.afterEvents.entitySpawn.subscribe(({ entity }) => {
const movementGlide = entity.getComponent("movement.glide");
movementGlide.maxTurn;
movementGlide.speedWhenTurning;
movementGlide.startSpeed;
movementGlide.startSpeed;
movementGlide.isValid();
});

Hierarchy

Constructors

Properties

entity: Entity

Remarks

The entity that owns this component. The entity will be undefined if it has been removed.

maxTurn: number

Remarks

Maximum turn rate for this movement modality of the mob.

Throws

This property can throw when used.

speedWhenTurning: number

Remarks

Speed in effect when the entity is turning.

Throws

This property can throw when used.

startSpeed: number

Remarks

Start speed during a glide.

Throws

This property can throw when used.

typeId: string

Remarks

Identifier of the component.

componentId: "minecraft:movement.glide" = 'minecraft:movement.glide'

Methods

  • Returns boolean

    Whether the component is valid.

    Remarks

    Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.