Contains additional options for teleporting an entity.

Example

teleportMovement.ts

import { world, system } from '@minecraft/server';

const overworld = world.getDimension('overworld');
const targetLocation = { x: 0, y: 0, z: 0 };

const pig = overworld.spawnEntity('minecraft:pig', targetLocation);

let inc = 1;
const runId = system.runInterval(() => {
pig.teleport(
{ x: targetLocation.x + inc / 4, y: targetLocation.y + inc / 4, z: targetLocation.z + inc / 4 },
{
facingLocation: targetLocation,
},
);

if (inc > 100) {
system.clearRun(runId);
}
inc++;
}, 4);

Hierarchy

  • TeleportOptions

Properties

checkForBlocks?: boolean

Remarks

Whether to check whether blocks will block the entity after teleport.

dimension?: Dimension

Remarks

Dimension to potentially move the entity to. If not specified, the entity is teleported within the dimension that they reside.

facingLocation?: Vector3

Remarks

Location that the entity should be facing after teleport.

keepVelocity?: boolean

Remarks

Whether to retain the entities velocity after teleport.

rotation?: Vector2

Remarks

Rotation of the entity after teleport.