Allows registration for an event that fires when an entity is being removed from the game (for example, unloaded, or a few seconds after they are dead.)

Hierarchy

  • EntityRemoveBeforeEventSignal

Constructors

Methods

Constructors

Methods

  • Parameters

    Returns ((arg) => void)

    Returns a closure that can be used in subsequent unsubscribe operations.

      • (arg): void
      • Parameters

        Returns void

        Returns a closure that can be used in subsequent unsubscribe operations.

        Remarks

        Will call your function every time an entity is being removed from the game.

        This function can't be called in read-only mode.

        This function can be called in early-execution mode.

    Remarks

    Will call your function every time an entity is being removed from the game.

    This function can't be called in read-only mode.

    This function can be called in early-execution mode.

  • Parameters

    Returns void

    Remarks

    Unsubscribes your function from subsequent calls when an entity is being removed.

    This function can't be called in read-only mode.

    This function can be called in early-execution mode.