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Script API - v1.21.44
Script API - v1.21.44
@minecraft/server@1.16.0-beta
LocationInUnloadedChunkError
Class LocationInUnloadedChunkError
Thrown when the chunk for provided location or bounding area is not loaded.
Hierarchy
Error
LocationInUnloadedChunkError
Index
Constructors
constructor
Properties
message
name
stack?
Constructors
Private
constructor
new
Location
In
Unloaded
Chunk
Error
(
)
:
LocationInUnloadedChunkError
Returns
LocationInUnloadedChunkError
Properties
message
message
:
string
name
name
:
string
Optional
stack
stack
?:
string
Settings
Member Visibility
Protected
Private
Inherited
External
Theme
OS
Light
Dark
On This Page
constructor
message
name
stack
Script API -
v1.21.44
@minecraft/common@1.2.0
@minecraft/debug-
utilities@1.0.0-
beta
@minecraft/server-
admin@1.0.0-
beta
@minecraft/server-
editor@0.1.0-
beta
@minecraft/server-
gametest@0.1.0
@minecraft/server-
gametest@1.0.0-
beta
@minecraft/server-
net@1.0.0-
beta
@minecraft/server-
ui@1.3.0
@minecraft/server-
ui@1.4.0-
beta
@minecraft/server@1.15.0
@minecraft/server@1.16.0-
beta
Block
Component
Types
Block
Piston
State
Block
Volume
Intersection
Compound
Block
Volume
Action
Compound
Block
Volume
Position
Relativity
Custom
Component
Name
Error
Reason
Difficulty
Direction
Display
Slot
Id
Dye
Color
Easing
Type
Enchantment
Slot
Entity
Component
Types
Entity
Damage
Cause
Entity
Initialization
Cause
Equipment
Slot
Fluid
Type
Game
Mode
Game
Rule
Hud
Element
Hud
Visibility
Input
Permission
Category
Item
Component
Types
Item
Lock
Mode
Memory
Tier
Moon
Phase
Objective
Sort
Order
Palette
Color
Platform
Type
Scoreboard
Identity
Type
Script
Event
Source
Sign
Side
Structure
Animation
Mode
Structure
Mirror
Axis
Structure
Rotation
Structure
Save
Mode
Time
Of
Day
Watchdog
Terminate
Reason
Weather
Type
Biome
Type
Biome
Types
Block
Block
Component
Block
Component
Entity
Fall
On
Event
Block
Component
On
Place
Event
Block
Component
Player
Destroy
Event
Block
Component
Player
Interact
Event
Block
Component
Player
Place
Before
Event
Block
Component
Random
Tick
Event
Block
Component
Registry
Block
Component
Step
Off
Event
Block
Component
Step
On
Event
Block
Component
Tick
Event
Block
Custom
Component
Already
Registered
Error
Block
Custom
Component
Reload
New
Component
Error
Block
Custom
Component
Reload
New
Event
Error
Block
Custom
Component
Reload
Version
Error
Block
Event
Block
Explode
After
Event
Block
Explode
After
Event
Signal
Block
Fluid
Container
Component
Block
Inventory
Component
Block
Location
Iterator
Block
Permutation
Block
Piston
Component
Block
Record
Player
Component
Block
Sign
Component
Block
State
Type
Block
States
Block
Type
Block
Types
Block
Volume
Block
Volume
Base
Bounding
Box
Utils
Button
Push
After
Event
Button
Push
After
Event
Signal
Camera
Chat
Send
After
Event
Chat
Send
After
Event
Signal
Chat
Send
Before
Event
Chat
Send
Before
Event
Signal
Client
System
Info
Command
Error
Command
Result
Component
Compound
Block
Volume
Container
Container
Slot
Custom
Component
Invalid
Registry
Error
Custom
Component
Name
Error
Data
Driven
Entity
Trigger
After
Event
Data
Driven
Entity
Trigger
After
Event
Signal
Dimension
Dimension
Type
Dimension
Types
Effect
Effect
Add
After
Event
Effect
Add
After
Event
Signal
Effect
Add
Before
Event
Effect
Add
Before
Event
Signal
Effect
Type
Effect
Types
Enchantment
Level
Out
Of
Bounds
Error
Enchantment
Type
Enchantment
Type
Not
Compatible
Error
Enchantment
Type
Unknown
Id
Error
Enchantment
Types
Entity
Entity
Add
Rider
Component
Entity
Ageable
Component
Entity
Attribute
Component
Entity
Base
Movement
Component
Entity
Breathable
Component
Entity
Can
Climb
Component
Entity
Can
Fly
Component
Entity
Can
Power
Jump
Component
Entity
Color2
Component
Entity
Color
Component
Entity
Component
Entity
Definition
Feed
Item
Entity
Die
After
Event
Entity
Die
After
Event
Signal
Entity
Equippable
Component
Entity
Fire
Immune
Component
Entity
Floats
In
Liquid
Component
Entity
Flying
Speed
Component
Entity
Friction
Modifier
Component
Entity
Ground
Offset
Component
Entity
Healable
Component
Entity
Health
Changed
After
Event
Entity
Health
Changed
After
Event
Signal
Entity
Health
Component
Entity
Hit
Block
After
Event
Entity
Hit
Block
After
Event
Signal
Entity
Hit
Entity
After
Event
Entity
Hit
Entity
After
Event
Signal
Entity
Hurt
After
Event
Entity
Hurt
After
Event
Signal
Entity
Inventory
Component
Entity
Is
Baby
Component
Entity
Is
Charged
Component
Entity
Is
Chested
Component
Entity
Is
Dyeable
Component
Entity
Is
Hidden
When
Invisible
Component
Entity
Is
Ignited
Component
Entity
Is
Illager
Captain
Component
Entity
Is
Saddled
Component
Entity
Is
Shaking
Component
Entity
Is
Sheared
Component
Entity
Is
Stackable
Component
Entity
Is
Stunned
Component
Entity
Is
Tamed
Component
Entity
Item
Component
Entity
Iterator
Entity
Lava
Movement
Component
Entity
Leashable
Component
Entity
Load
After
Event
Entity
Load
After
Event
Signal
Entity
Mark
Variant
Component
Entity
Movement
Amphibious
Component
Entity
Movement
Basic
Component
Entity
Movement
Component
Entity
Movement
Fly
Component
Entity
Movement
Generic
Component
Entity
Movement
Glide
Component
Entity
Movement
Hover
Component
Entity
Movement
Jump
Component
Entity
Movement
Skip
Component
Entity
Movement
Sway
Component
Entity
Navigation
Climb
Component
Entity
Navigation
Component
Entity
Navigation
Float
Component
Entity
Navigation
Fly
Component
Entity
Navigation
Generic
Component
Entity
Navigation
Hover
Component
Entity
Navigation
Walk
Component
Entity
Npc
Component
Entity
On
Fire
Component
Entity
Projectile
Component
Entity
Push
Through
Component
Entity
Remove
After
Event
Entity
Remove
After
Event
Signal
Entity
Remove
Before
Event
Entity
Remove
Before
Event
Signal
Entity
Rideable
Component
Entity
Riding
Component
Entity
Scale
Component
Entity
Skin
Id
Component
Entity
Spawn
After
Event
Entity
Spawn
After
Event
Signal
Entity
Strength
Component
Entity
Tame
Mount
Component
Entity
Tameable
Component
Entity
Type
Entity
Type
Family
Component
Entity
Type
Iterator
Entity
Types
Entity
Underwater
Movement
Component
Entity
Variant
Component
Entity
Wants
Jockey
Component
Explosion
After
Event
Explosion
After
Event
Signal
Explosion
Before
Event
Explosion
Before
Event
Signal
Feed
Item
Feed
Item
Effect
Filter
Group
Fluid
Container
Game
Rule
Change
After
Event
Game
Rule
Change
After
Event
Signal
Game
Rules
IButton
Push
After
Event
Signal
ILever
Action
After
Event
Signal
IPlayer
Join
After
Event
Signal
IPlayer
Leave
After
Event
Signal
IPlayer
Spawn
After
Event
Signal
Invalid
Container
Slot
Error
Invalid
Iterator
Error
Invalid
Structure
Error
Item
Complete
Use
After
Event
Item
Complete
Use
After
Event
Signal
Item
Complete
Use
Event
Item
Component
Item
Component
Before
Durability
Damage
Event
Item
Component
Complete
Use
Event
Item
Component
Consume
Event
Item
Component
Hit
Entity
Event
Item
Component
Mine
Block
Event
Item
Component
Registry
Item
Component
Use
Event
Item
Component
Use
On
Event
Item
Cooldown
Component
Item
Custom
Component
Already
Registered
Error
Item
Custom
Component
Reload
New
Component
Error
Item
Custom
Component
Reload
New
Event
Error
Item
Custom
Component
Reload
Version
Error
Item
Durability
Component
Item
Dyeable
Component
Item
Enchantable
Component
Item
Food
Component
Item
Potion
Component
Item
Release
Use
After
Event
Item
Release
Use
After
Event
Signal
Item
Stack
Item
Start
Use
After
Event
Item
Start
Use
After
Event
Signal
Item
Start
Use
On
After
Event
Item
Start
Use
On
After
Event
Signal
Item
Stop
Use
After
Event
Item
Stop
Use
After
Event
Signal
Item
Stop
Use
On
After
Event
Item
Stop
Use
On
After
Event
Signal
Item
Type
Item
Types
Item
Use
After
Event
Item
Use
After
Event
Signal
Item
Use
Before
Event
Item
Use
Before
Event
Signal
Item
Use
On
After
Event
Item
Use
On
After
Event
Signal
Item
Use
On
Before
Event
Item
Use
On
Before
Event
Signal
Item
Use
On
Event
Lever
Action
After
Event
Lever
Action
After
Event
Signal
List
Block
Volume
Location
In
Unloaded
Chunk
Error
Location
Out
Of
World
Boundaries
Error
Message
Receive
After
Event
Minecraft
Dimension
Types
Molang
Variable
Map
Piston
Activate
After
Event
Piston
Activate
After
Event
Signal
Player
Player
Break
Block
After
Event
Player
Break
Block
After
Event
Signal
Player
Break
Block
Before
Event
Player
Break
Block
Before
Event
Signal
Player
Cursor
Inventory
Component
Player
Dimension
Change
After
Event
Player
Dimension
Change
After
Event
Signal
Player
Emote
After
Event
Player
Emote
After
Event
Signal
Player
Game
Mode
Change
After
Event
Player
Game
Mode
Change
After
Event
Signal
Player
Game
Mode
Change
Before
Event
Player
Game
Mode
Change
Before
Event
Signal
Player
Input
Permission
Category
Change
After
Event
Player
Input
Permission
Category
Change
After
Event
Signal
Player
Input
Permissions
Player
Interact
With
Block
After
Event
Player
Interact
With
Block
After
Event
Signal
Player
Interact
With
Block
Before
Event
Player
Interact
With
Block
Before
Event
Signal
Player
Interact
With
Entity
After
Event
Player
Interact
With
Entity
After
Event
Signal
Player
Interact
With
Entity
Before
Event
Player
Interact
With
Entity
Before
Event
Signal
Player
Iterator
Player
Join
After
Event
Player
Join
After
Event
Signal
Player
Leave
After
Event
Player
Leave
After
Event
Signal
Player
Leave
Before
Event
Player
Leave
Before
Event
Signal
Player
Place
Block
After
Event
Player
Place
Block
After
Event
Signal
Player
Place
Block
Before
Event
Player
Place
Block
Before
Event
Signal
Player
Spawn
After
Event
Player
Spawn
After
Event
Signal
Potion
Effect
Type
Potion
Liquid
Type
Potion
Modifier
Type
Potions
Pressure
Plate
Pop
After
Event
Pressure
Plate
Pop
After
Event
Signal
Pressure
Plate
Push
After
Event
Pressure
Plate
Push
After
Event
Signal
Projectile
Hit
Block
After
Event
Projectile
Hit
Block
After
Event
Signal
Projectile
Hit
Entity
After
Event
Projectile
Hit
Entity
After
Event
Signal
Scoreboard
Scoreboard
Identity
Scoreboard
Objective
Scoreboard
Score
Info
Screen
Display
Script
Event
Command
Message
After
Event
Script
Event
Command
Message
After
Event
Signal
Seat
Server
Message
After
Event
Signal
Structure
Structure
Manager
System
System
After
Events
System
Before
Events
System
Info
Target
Block
Hit
After
Event
Target
Block
Hit
After
Event
Signal
Trigger
Trip
Wire
Trip
After
Event
Trip
Wire
Trip
After
Event
Signal
Unloaded
Chunks
Error
Watchdog
Terminate
Before
Event
Watchdog
Terminate
Before
Event
Signal
Weather
Change
After
Event
Weather
Change
After
Event
Signal
Weather
Change
Before
Event
Weather
Change
Before
Event
Signal
World
World
After
Events
World
Before
Events
World
Initialize
After
Event
World
Initialize
After
Event
Signal
World
Initialize
Before
Event
World
Initialize
Before
Event
Signal
Biome
Search
Options
Block
Custom
Component
Block
Event
Options
Block
Fill
Options
Block
Filter
Block
Hit
Information
Block
Raycast
Hit
Block
Raycast
Options
Bounding
Box
Camera
Default
Options
Camera
Ease
Options
Camera
Fade
Options
Camera
Fade
Time
Options
Camera
Fixed
Boom
Options
Camera
Set
Facing
Options
Camera
Set
Location
Options
Camera
Set
Pos
Options
Camera
Set
Rot
Options
Compound
Block
Volume
Item
Definition
Modifier
Dimension
Location
Enchantment
Entity
Apply
Damage
By
Projectile
Options
Entity
Apply
Damage
Options
Entity
Damage
Source
Entity
Data
Driven
Trigger
Event
Options
Entity
Effect
Options
Entity
Event
Options
Entity
Filter
Entity
Hit
Information
Entity
Query
Options
Entity
Query
Property
Options
Entity
Query
Score
Options
Entity
Raycast
Hit
Entity
Raycast
Options
Equals
Comparison
Explosion
Options
Greater
Than
Comparison
Greater
Than
Or
Equals
Comparison
Item
Custom
Component
Less
Than
Comparison
Less
Than
Or
Equals
Comparison
Music
Options
Not
Equals
Comparison
Play
Animation
Options
Player
Sound
Options
Potion
Options
Projectile
Shoot
Options
RGB
RGBA
Range
Comparison
Raw
Message
Raw
Message
Score
Raw
Text
Scoreboard
Objective
Display
Options
Script
Event
Message
Filter
Options
Spawn
Entity
Options
Structure
Create
Options
Structure
Place
Options
Teleport
Options
Title
Display
Options
Vector2
Vector3
VectorXZ
World
Sound
Options
Block
Component
Type
Map
Entity
Component
Type
Map
Item
Component
Type
Map
Hud
Elements
Count
Hud
Visibility
Count
Moon
Phase
Count
Ticks
Per
Day
Ticks
Per
Second
system
world
@minecraft/vanilla-
data
@minecraft/math
Thrown when the chunk for provided location or bounding area is not loaded.