When added, this move control causes the mob to sway side to side giving the impression it is swimming.

Example

entityMovementSway.js

import { world } from "@minecraft/server";

world.afterEvents.entitySpawn.subscribe(({ entity }) => {
const movementSway = entity.getComponent("movement.sway");
movementSway.swayAmplitude;
movementSway.swayFrequency;
movementSway.isValid();
});

Hierarchy

Constructors

Properties

entity: Entity

Remarks

The entity that owns this component. The entity will be undefined if it has been removed.

maxTurn: number

Remarks

Maximum turn rate for this movement modality of the mob.

Throws

This property can throw when used.

swayAmplitude: number

Remarks

Amplitude of the sway motion.

Throws

This property can throw when used.

swayFrequency: number

Remarks

Amount of sway frequency.

Throws

This property can throw when used.

typeId: string

Remarks

Identifier of the component.

componentId: "minecraft:movement.sway" = 'minecraft:movement.sway'

Methods

  • Returns boolean

    Whether the component is valid.

    Remarks

    Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.