Private
constructorOptional
options: EntityEventOptionsOptional
Adds a callback that will be called when an entity hits another entity.
This function can't be called in read-only mode.
This function can be called in early-execution mode.
Adds a callback that will be called when an entity hits another entity.
This function can't be called in read-only mode.
This function can be called in early-execution mode.
Removes a callback from being called when an entity makes a melee attack on another entity.
This function can't be called in read-only mode.
This function can be called in early-execution mode.
Manages callbacks that are connected to when an entity makes a melee attack on another entity.