Allows this entity to generate paths that include vertical walls (for example, like Minecraft spiders do.)

Example

navigationClimb.js

import { world } from "@minecraft/server";

const spider = world
.getDimension("overworld")
.spawnEntity("minecraft:spider", { x: 0, y: 0, z: 0 });
const navigationClimb = spider.getComponent("minecraft:navigation.climb");
console.warn(
"spider - avoidDamageBlocks: " + navigationClimb.avoidDamageBlocks
);
console.warn("spider - avoidPortals: " + navigationClimb.avoidPortals);
console.warn("spider - avoidSun: " + navigationClimb.avoidSun);
console.warn("spider - avoidWater: " + navigationClimb.avoidWater);
console.warn("spider - canBreach: " + navigationClimb.canBreach);
console.warn("spider - canBreakDoors: " + navigationClimb.canBreakDoors);
console.warn("spider - canFloat: " + navigationClimb.canFloat);
console.warn("spider - canJump: " + navigationClimb.canJump);
console.warn("spider - canOpenDoors: " + navigationClimb.canOpenDoors);
console.warn("spider - canOpenIronDoors: " + navigationClimb.canOpenIronDoors);
console.warn("spider - canPassDoors: " + navigationClimb.canPassDoors);
console.warn("spider - canPathFromAir: " + navigationClimb.canPathFromAir);
console.warn("spider - canPathOverLava: " + navigationClimb.canPathOverLava);
console.warn("spider - canPathOverWater: " + navigationClimb.canPathOverWater);
console.warn("spider - canSink: " + navigationClimb.canSink);
console.warn("spider - canSwim: " + navigationClimb.canSwim);
console.warn("spider - canWalk: " + navigationClimb.canWalk);
console.warn("spider - canWalkInLava: " + navigationClimb.canWalkInLava);
console.warn("spider - isAmphibious: " + navigationClimb.isAmphibious);
console.warn("spider - isValid: " + navigationClimb.isValid());

Hierarchy

Constructors

Properties

avoidDamageBlocks: boolean

Remarks

Tells the pathfinder to avoid blocks that cause damage when finding a path.

Throws

This property can throw when used.

avoidPortals: boolean

Remarks

Tells the pathfinder to avoid portals (like nether portals) when finding a path.

Throws

This property can throw when used.

avoidSun: boolean

Remarks

Whether or not the pathfinder should avoid tiles that are exposed to the sun when creating paths.

Throws

This property can throw when used.

avoidWater: boolean

Remarks

Tells the pathfinder to avoid water when creating a path.

Throws

This property can throw when used.

canBreach: boolean

Remarks

Tells the pathfinder whether or not it can jump out of water (like a dolphin).

Throws

This property can throw when used.

canBreakDoors: boolean

Remarks

Tells the pathfinder that it can path through a closed door and break it.

Throws

This property can throw when used.

canFloat: boolean

Remarks

Tells the pathfinder whether or not it can float.

Throws

This property can throw when used.

canJump: boolean

Remarks

Tells the pathfinder whether or not it can jump up blocks.

Throws

This property can throw when used.

canOpenDoors: boolean

Remarks

Tells the pathfinder that it can path through a closed door assuming the AI will open the door.

Throws

This property can throw when used.

canOpenIronDoors: boolean

Remarks

Tells the pathfinder that it can path through a closed iron door assuming the AI will open the door.

Throws

This property can throw when used.

canPassDoors: boolean

Remarks

Whether a path can be created through a door.

Throws

This property can throw when used.

canPathFromAir: boolean

Remarks

Tells the pathfinder that it can start pathing when in the air.

Throws

This property can throw when used.

canPathOverLava: boolean

Remarks

Tells the pathfinder whether or not it can travel on the surface of the lava.

Throws

This property can throw when used.

canPathOverWater: boolean

Remarks

Tells the pathfinder whether or not it can travel on the surface of the water.

Throws

This property can throw when used.

canSink: boolean

Remarks

Tells the pathfinder whether or not it will be pulled down by gravity while in water.

Throws

This property can throw when used.

canSwim: boolean

Remarks

Tells the pathfinder whether or not it can path anywhere through water and plays swimming animation along that path.

Throws

This property can throw when used.

canWalk: boolean

Remarks

Tells the pathfinder whether or not it can walk on the ground outside water.

Throws

This property can throw when used.

canWalkInLava: boolean

Remarks

Tells the pathfinder whether or not it can travel in lava like walking on ground.

Throws

This property can throw when used.

entity: Entity

Remarks

The entity that owns this component. The entity will be undefined if it has been removed.

isAmphibious: boolean

Remarks

Tells the pathfinder whether or not it can walk on the ground or go underwater.

Throws

This property can throw when used.

typeId: string

Remarks

Identifier of the component.

componentId: "minecraft:navigation.climb" = 'minecraft:navigation.climb'

Methods

  • Returns boolean

    Whether the component is valid.

    Remarks

    Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.