EntityComponentTypeMap: {
    addrider: EntityAddRiderComponent;
    ageable: EntityAgeableComponent;
    breathable: EntityBreathableComponent;
    can_climb: EntityCanClimbComponent;
    can_fly: EntityCanFlyComponent;
    can_power_jump: EntityCanPowerJumpComponent;
    color: EntityColorComponent;
    color2: EntityColor2Component;
    equippable: EntityEquippableComponent;
    fire_immune: EntityFireImmuneComponent;
    floats_in_liquid: EntityFloatsInLiquidComponent;
    flying_speed: EntityFlyingSpeedComponent;
    friction_modifier: EntityFrictionModifierComponent;
    ground_offset: EntityGroundOffsetComponent;
    healable: EntityHealableComponent;
    health: EntityHealthComponent;
    inventory: EntityInventoryComponent;
    is_baby: EntityIsBabyComponent;
    is_charged: EntityIsChargedComponent;
    is_chested: EntityIsChestedComponent;
    is_dyeable: EntityIsDyeableComponent;
    is_hidden_when_invisible: EntityIsHiddenWhenInvisibleComponent;
    is_ignited: EntityIsIgnitedComponent;
    is_illager_captain: EntityIsIllagerCaptainComponent;
    is_saddled: EntityIsSaddledComponent;
    is_shaking: EntityIsShakingComponent;
    is_sheared: EntityIsShearedComponent;
    is_stackable: EntityIsStackableComponent;
    is_stunned: EntityIsStunnedComponent;
    is_tamed: EntityIsTamedComponent;
    item: EntityItemComponent;
    lava_movement: EntityLavaMovementComponent;
    leashable: EntityLeashableComponent;
    mark_variant: EntityMarkVariantComponent;
    minecraft:addrider: EntityAddRiderComponent;
    minecraft:ageable: EntityAgeableComponent;
    minecraft:breathable: EntityBreathableComponent;
    minecraft:can_climb: EntityCanClimbComponent;
    minecraft:can_fly: EntityCanFlyComponent;
    minecraft:can_power_jump: EntityCanPowerJumpComponent;
    minecraft:color: EntityColorComponent;
    minecraft:color2: EntityColor2Component;
    minecraft:equippable: EntityEquippableComponent;
    minecraft:fire_immune: EntityFireImmuneComponent;
    minecraft:floats_in_liquid: EntityFloatsInLiquidComponent;
    minecraft:flying_speed: EntityFlyingSpeedComponent;
    minecraft:friction_modifier: EntityFrictionModifierComponent;
    minecraft:ground_offset: EntityGroundOffsetComponent;
    minecraft:healable: EntityHealableComponent;
    minecraft:health: EntityHealthComponent;
    minecraft:inventory: EntityInventoryComponent;
    minecraft:is_baby: EntityIsBabyComponent;
    minecraft:is_charged: EntityIsChargedComponent;
    minecraft:is_chested: EntityIsChestedComponent;
    minecraft:is_dyeable: EntityIsDyeableComponent;
    minecraft:is_hidden_when_invisible: EntityIsHiddenWhenInvisibleComponent;
    minecraft:is_ignited: EntityIsIgnitedComponent;
    minecraft:is_illager_captain: EntityIsIllagerCaptainComponent;
    minecraft:is_saddled: EntityIsSaddledComponent;
    minecraft:is_shaking: EntityIsShakingComponent;
    minecraft:is_sheared: EntityIsShearedComponent;
    minecraft:is_stackable: EntityIsStackableComponent;
    minecraft:is_stunned: EntityIsStunnedComponent;
    minecraft:is_tamed: EntityIsTamedComponent;
    minecraft:item: EntityItemComponent;
    minecraft:lava_movement: EntityLavaMovementComponent;
    minecraft:leashable: EntityLeashableComponent;
    minecraft:mark_variant: EntityMarkVariantComponent;
    minecraft:movement: EntityMovementComponent;
    minecraft:movement.amphibious: EntityMovementAmphibiousComponent;
    minecraft:movement.basic: EntityMovementBasicComponent;
    minecraft:movement.fly: EntityMovementFlyComponent;
    minecraft:movement.generic: EntityMovementGenericComponent;
    minecraft:movement.glide: EntityMovementGlideComponent;
    minecraft:movement.hover: EntityMovementHoverComponent;
    minecraft:movement.jump: EntityMovementJumpComponent;
    minecraft:movement.skip: EntityMovementSkipComponent;
    minecraft:movement.sway: EntityMovementSwayComponent;
    minecraft:navigation.climb: EntityNavigationClimbComponent;
    minecraft:navigation.float: EntityNavigationFloatComponent;
    minecraft:navigation.fly: EntityNavigationFlyComponent;
    minecraft:navigation.generic: EntityNavigationGenericComponent;
    minecraft:navigation.hover: EntityNavigationHoverComponent;
    minecraft:navigation.walk: EntityNavigationWalkComponent;
    minecraft:npc: EntityNpcComponent;
    minecraft:onfire: EntityOnFireComponent;
    minecraft:projectile: EntityProjectileComponent;
    minecraft:push_through: EntityPushThroughComponent;
    minecraft:rideable: EntityRideableComponent;
    minecraft:riding: EntityRidingComponent;
    minecraft:scale: EntityScaleComponent;
    minecraft:skin_id: EntitySkinIdComponent;
    minecraft:strength: EntityStrengthComponent;
    minecraft:tameable: EntityTameableComponent;
    minecraft:tamemount: EntityTameMountComponent;
    minecraft:type_family: EntityTypeFamilyComponent;
    minecraft:underwater_movement: EntityUnderwaterMovementComponent;
    minecraft:variant: EntityVariantComponent;
    minecraft:wants_jockey: EntityWantsJockeyComponent;
    movement: EntityMovementComponent;
    movement.amphibious: EntityMovementAmphibiousComponent;
    movement.basic: EntityMovementBasicComponent;
    movement.fly: EntityMovementFlyComponent;
    movement.generic: EntityMovementGenericComponent;
    movement.glide: EntityMovementGlideComponent;
    movement.hover: EntityMovementHoverComponent;
    movement.jump: EntityMovementJumpComponent;
    movement.skip: EntityMovementSkipComponent;
    movement.sway: EntityMovementSwayComponent;
    navigation.climb: EntityNavigationClimbComponent;
    navigation.float: EntityNavigationFloatComponent;
    navigation.fly: EntityNavigationFlyComponent;
    navigation.generic: EntityNavigationGenericComponent;
    navigation.hover: EntityNavigationHoverComponent;
    navigation.walk: EntityNavigationWalkComponent;
    npc: EntityNpcComponent;
    onfire: EntityOnFireComponent;
    projectile: EntityProjectileComponent;
    push_through: EntityPushThroughComponent;
    rideable: EntityRideableComponent;
    riding: EntityRidingComponent;
    scale: EntityScaleComponent;
    skin_id: EntitySkinIdComponent;
    strength: EntityStrengthComponent;
    tameable: EntityTameableComponent;
    tamemount: EntityTameMountComponent;
    type_family: EntityTypeFamilyComponent;
    underwater_movement: EntityUnderwaterMovementComponent;
    variant: EntityVariantComponent;
    wants_jockey: EntityWantsJockeyComponent;
}

Type declaration