An event that fires as players enter chat messages.

Hierarchy

  • ChatSendBeforeEvent

Constructors

Properties

Constructors

Properties

cancel: boolean

Remarks

If set to true in a beforeChat event handler, this message is not broadcast out.

message: string

Remarks

Message that is being broadcast.

sender: Player

Remarks

Player that sent the chat message.

targets?: Player[]

Remarks

Optional list of players that will receive this message. If defined, this message is directly targeted to one or more players (i.e., is not broadcast.)