Represents a block that can display text on it.

Example

addTwoSidedSign.ts

// A function the creates a sign at the specified location with text on both sides and dye colors
import {
DimensionLocation,
BlockPermutation,
BlockSignComponent,
BlockComponentTypes,
DyeColor,
SignSide,
} from '@minecraft/server';
import { MinecraftBlockTypes } from '@minecraft/vanilla-data';

function createSignAt(location: DimensionLocation) {
const block = location.dimension.getBlock(location);
if (!block) {
console.warn('Could not find a block at specified location.');
return;
}
const signPerm = BlockPermutation.resolve(MinecraftBlockTypes.StandingSign, {
ground_sign_direction: 8,
});
block.setPermutation(signPerm);
const sign = block.getComponent(BlockComponentTypes.Sign);

if (sign !== undefined) {
sign.setText(`Party Sign!\nThis is green on the front.`);
sign.setText(`Party Sign!\nThis is red on the back.`, SignSide.Back);
sign.setTextDyeColor(DyeColor.Green);
sign.setTextDyeColor(DyeColor.Red, SignSide.Back);

// players cannot edit sign!
sign.setWaxed(true);
} else {
console.warn('Could not find a sign component on the block.');
}
}

Example

setSignText.ts

import {
BlockComponentTypes,
DimensionLocation,
RawMessage,
RawText,
} from '@minecraft/server';

// Function which updates a sign blocks text to raw text
function updateSignText(signLocation: DimensionLocation) {
const block = signLocation.dimension.getBlock(signLocation);
if (!block) {
console.warn('Could not find a block at specified location.');
return;
}

const sign = block.getComponent(BlockComponentTypes.Sign);
if (sign) {
// RawMessage
const helloWorldMessage: RawMessage = { text: 'Hello World' };
sign.setText(helloWorldMessage);

// RawText
const helloWorldText: RawText = { rawtext: [{ text: 'Hello World' }] };
sign.setText(helloWorldText);

// Regular string
sign.setText('Hello World');
} else {
console.warn('Could not find a sign component on the block.');
}
}

Example

createTranslatedSign.ts

// A function the creates a sign at the specified location with the specified text
import { DimensionLocation, BlockPermutation, BlockComponentTypes } from '@minecraft/server';
import { MinecraftBlockTypes } from '@minecraft/vanilla-data';

function createSignAt(location: DimensionLocation) {
const signBlock = location.dimension.getBlock(location);

if (!signBlock) {
console.warn('Could not find a block at specified location.');
return;
}

const signPerm = BlockPermutation.resolve(MinecraftBlockTypes.StandingSign, { ground_sign_direction: 8 });
signBlock.setPermutation(signPerm); // Update block to be a sign

// Update the sign block's text
// with "Steve's Head"
const signComponent = signBlock.getComponent(BlockComponentTypes.Sign);
if (signComponent) {
signComponent.setText({ translate: 'item.skull.player.name', with: ['Steve'] });
}
}

Hierarchy

Constructors

Properties

block: Block

Remarks

Block instance that this component pertains to.

isWaxed: boolean

Remarks

Whether or not players can edit the sign. This happens if a sign has had a honeycomb used on it or setWaxed was called on the sign.

Throws

This property can throw when used.

typeId: string

Remarks

Identifier of the component.

componentId: "minecraft:sign" = 'minecraft:sign'

Methods

  • Parameters

    • Optional side: SignSide

      The side of the sign to read the message from. If not provided, this will return the message from the front side of the sign.

      Optional

    Returns RawText

    Remarks

    Returns the RawText of the sign if setText was called with a RawMessage or a RawText object, otherwise returns undefined.

    Throws

    This function can throw errors.

  • Parameters

    • Optional side: SignSide

      The side of the sign to read the message from. If not provided, this will return the message from the front side of the sign.

      Optional

    Returns string

    Remarks

    Returns the text of the sign if setText was called with a string, otherwise returns undefined.

    Throws

    This function can throw errors.

  • Parameters

    • Optional side: SignSide

      The side of the sign to read the dye from. If not provided, this will return the dye on the front side of the sign.

      Optional

    Returns DyeColor

    Remarks

    Gets the dye that is on the text or undefined if the sign has not been dyed.

    Throws

    This function can throw errors.

  • Returns boolean

    Whether the component is valid.

    Remarks

    Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.

  • Parameters

    • message: string | RawText | RawMessage

      The message to set on the sign. If set to a string, then call getText to read that string. If set to a RawMessage, then calling getRawText will return a RawText. If set to a RawText, then calling getRawText will return the same object that was passed in.

    • Optional side: SignSide

      The side of the sign the message will be set on. If not provided, the message will be set on the front side of the sign.

      Optional

    Returns void

    Remarks

    Sets the text of the sign component.

    This function can't be called in read-only mode.

    Throws

    Throws if the provided message is greater than 512 characters in length.

    Example

    setSignText.ts

    import {
    BlockComponentTypes,
    DimensionLocation,
    RawMessage,
    RawText,
    } from '@minecraft/server';

    // Function which updates a sign blocks text to raw text
    function updateSignText(signLocation: DimensionLocation) {
    const block = signLocation.dimension.getBlock(signLocation);
    if (!block) {
    console.warn('Could not find a block at specified location.');
    return;
    }

    const sign = block.getComponent(BlockComponentTypes.Sign);
    if (sign) {
    // RawMessage
    const helloWorldMessage: RawMessage = { text: 'Hello World' };
    sign.setText(helloWorldMessage);

    // RawText
    const helloWorldText: RawText = { rawtext: [{ text: 'Hello World' }] };
    sign.setText(helloWorldText);

    // Regular string
    sign.setText('Hello World');
    } else {
    console.warn('Could not find a sign component on the block.');
    }
    }

  • Parameters

    • Optional color: DyeColor

      The dye color to apply to the sign or undefined to clear the dye on the sign.

      Optional
    • Optional side: SignSide

      The side of the sign the color will be set on. If not provided, the color will be set on the front side of the sign.

      Optional

    Returns void

    Remarks

    Sets the dye color of the text.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.

  • Parameters

    • waxed: boolean

    Returns void

    Remarks

    Makes it so players cannot edit this sign.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.