Allows this entity to generate paths that include vertical walls (for example, like Minecraft spiders do.)

Hierarchy

Constructors

Properties

avoidDamageBlocks: boolean

Remarks

Tells the pathfinder to avoid blocks that cause damage when finding a path.

Throws

This property can throw when used.

avoidPortals: boolean

Remarks

Tells the pathfinder to avoid portals (like nether portals) when finding a path.

Throws

This property can throw when used.

avoidSun: boolean

Remarks

Whether or not the pathfinder should avoid tiles that are exposed to the sun when creating paths.

Throws

This property can throw when used.

avoidWater: boolean

Remarks

Tells the pathfinder to avoid water when creating a path.

Throws

This property can throw when used.

canBreach: boolean

Remarks

Tells the pathfinder whether or not it can jump out of water (like a dolphin).

Throws

This property can throw when used.

canBreakDoors: boolean

Remarks

Tells the pathfinder that it can path through a closed door and break it.

Throws

This property can throw when used.

canFloat: boolean

Remarks

Tells the pathfinder whether or not it can float.

Throws

This property can throw when used.

canJump: boolean

Remarks

Tells the pathfinder whether or not it can jump up blocks.

Throws

This property can throw when used.

canOpenDoors: boolean

Remarks

Tells the pathfinder that it can path through a closed door assuming the AI will open the door.

Throws

This property can throw when used.

canOpenIronDoors: boolean

Remarks

Tells the pathfinder that it can path through a closed iron door assuming the AI will open the door.

Throws

This property can throw when used.

canPassDoors: boolean

Remarks

Whether a path can be created through a door.

Throws

This property can throw when used.

canPathFromAir: boolean

Remarks

Tells the pathfinder that it can start pathing when in the air.

Throws

This property can throw when used.

canPathOverLava: boolean

Remarks

Tells the pathfinder whether or not it can travel on the surface of the lava.

Throws

This property can throw when used.

canPathOverWater: boolean

Remarks

Tells the pathfinder whether or not it can travel on the surface of the water.

Throws

This property can throw when used.

canSink: boolean

Remarks

Tells the pathfinder whether or not it will be pulled down by gravity while in water.

Throws

This property can throw when used.

canSwim: boolean

Remarks

Tells the pathfinder whether or not it can path anywhere through water and plays swimming animation along that path.

Throws

This property can throw when used.

canWalk: boolean

Remarks

Tells the pathfinder whether or not it can walk on the ground outside water.

Throws

This property can throw when used.

canWalkInLava: boolean

Remarks

Tells the pathfinder whether or not it can travel in lava like walking on ground.

Throws

This property can throw when used.

entity: Entity

Remarks

The entity that owns this component. The entity will be undefined if it has been removed.

isAmphibious: boolean

Remarks

Tells the pathfinder whether or not it can walk on the ground or go underwater.

Throws

This property can throw when used.

typeId: string

Remarks

Identifier of the component.

Methods

  • Returns boolean

    Whether the component is valid.

    Remarks

    Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.