Defines the rules for an entity to be tamed by the player.

Example

wolfTameProbability.js

import { world } from "@minecraft/server";

const wolf = world
.getDimension("overworld")
.spawnEntity("minecraft:wolf", { x: 0, y: 0, z: 0 });
const tameable = wolf.getComponent("tameable");
tameable.probability;
tameable.tame(world.getAllPlayers()[0]);

Hierarchy

Constructors

Properties

entity: Entity

Remarks

The entity that owns this component. The entity will be undefined if it has been removed.

getTameItems: ItemStack[]

Remarks

Returns a set of items that can be used to tame this entity.

Throws

This property can throw when used.

isTamed: boolean

Throws

This property can throw when used.

probability: number

Remarks

The chance of taming the entity with each item use between 0.0 and 1.0, where 1.0 is 100%

Throws

This property can throw when used.

tamedToPlayer?: Player

Throws

This property can throw when used.

tamedToPlayerId?: string

Throws

This property can throw when used.

typeId: string

Remarks

Identifier of the component.

componentId: "minecraft:tameable" = 'minecraft:tameable'

Methods

  • Returns boolean

    Whether the component is valid.

    Remarks

    Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.

  • Parameters

    Returns boolean

    Returns true if the entity was tamed.

    Remarks

    Tames this entity.

    This function can't be called in read-only mode.

    Throws

    This function can throw errors.