Used to differentiate the component group of a variant of an entity from others. (e.g. ocelot, villager).

Example

entityVariantValue.js

import { world } from "@minecraft/server";

for (const entity of world.getDimension("overworld").getEntities()) {
const variant = entity.getComponent("variant");
if (!variant) continue;
variant.value;
variant.isValid();
}

Hierarchy

Constructors

Properties

Methods

Constructors

Properties

entity: Entity

Remarks

The entity that owns this component. The entity will be undefined if it has been removed.

typeId: string

Remarks

Identifier of the component.

value: number

Remarks

Current value for variant for this entity, as specified via components.

Throws

This property can throw when used.

componentId: "minecraft:variant" = 'minecraft:variant'

Methods

  • Returns boolean

    Whether the component is valid.

    Remarks

    Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.