Additional variant value. Can be used to further differentiate variants.

Example

entityMarkVariant.js

import { world } from "@minecraft/server";

world.afterEvents.entitySpawn.subscribe(({ entity }) => {
const markVariant = entity.getComponent("mark_variant");
markVariant.value;
markVariant.isValid();
});

Hierarchy

Constructors

Properties

Methods

Constructors

Properties

entity: Entity

Remarks

The entity that owns this component. The entity will be undefined if it has been removed.

typeId: string

Remarks

Identifier of the component.

value: number

Remarks

Value of the mark variant value for this entity.

This property can't be edited in read-only mode.

componentId: "minecraft:mark_variant" = 'minecraft:mark_variant'

Methods

  • Returns boolean

    Whether the component is valid.

    Remarks

    Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.