Represents the inventory of a block in the world. Used with blocks like chests.

Example

place_items_in_chest.js

import { world, MinecraftBlockTypes, Items, ItemStack } from "@minecraft/server";

// Fetch block
const block = world.getDimension("overworld").getBlock({ x: 1, y: 2, z: 3 });

// Make it a chest
block.setType(MinecraftBlockTypes.chest);

// Get the inventory
const inventoryComponent = block.getComponent("inventory");
const inventoryContainer = inventoryComponent.container;

// Set slot 0 to a stack of 10 apples
inventoryContainer.setItem(0, new ItemStack(Items.apple, 10, 0));

Hierarchy

Constructors

Properties

Methods

Constructors

Properties

block: Block

Remarks

Block instance that this component pertains to.

container?: Container

Remarks

The container which holds an ItemStack.

Throws

This property can throw when used.

typeId: string

Remarks

Identifier of the component.

componentId: "minecraft:inventory" = 'minecraft:inventory'

Methods

  • Returns boolean

    Whether the component is valid.

    Remarks

    Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.