Defines the interactions with this entity for healing it.

Example

wolfHealable.js

import { world } from "@minecraft/server";

const entity = world
.getDimension("overworld")
.getEntities({ type: "minecraft:wolf" })[0];
const healable = entity.getComponent("healable");
healable.forceUse;
healable.getFeedItems();
healable.isValid();

Hierarchy

Constructors

Properties

entity: Entity

Remarks

The entity that owns this component. The entity will be undefined if it has been removed.

forceUse: boolean

Remarks

Determines if an item can be used regardless of the entity being at full health.

Throws

This property can throw when used.

typeId: string

Remarks

Identifier of the component.

componentId: "minecraft:healable" = 'minecraft:healable'

Methods

  • Returns FeedItem[]

    Entity that this component is associated with.

    Remarks

    A set of items that can specifically heal this entity.

    Throws

    This function can throw errors.

  • Returns boolean

    Whether the component is valid.

    Remarks

    Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.