Allows this entity to generate paths in the air (for example, like the Minecraft Bees do.) Keeps them from falling out of the skies and doing predictive movement.

Example

navigationHover.js

import { world } from "@minecraft/server";

const bee = world
.getDimension("overworld")
.spawnEntity("minecraft:bee", { x: 0, y: 0, z: 0 });
const navigationGeneric = bee.getComponent("minecraft:navigation.hover");
console.warn("bee - avoidDamageBlocks: " + navigationGeneric.avoidDamageBlocks);
console.warn("bee - avoidPortals: " + navigationGeneric.avoidPortals);
console.warn("bee - avoidSun: " + navigationGeneric.avoidSun);
console.warn("bee - avoidWater: " + navigationGeneric.avoidWater);
console.warn("bee - canBreach: " + navigationGeneric.canBreach);
console.warn("bee - canBreakDoors: " + navigationGeneric.canBreakDoors);
console.warn("bee - canFloat: " + navigationGeneric.canFloat);
console.warn("bee - canJump: " + navigationGeneric.canJump);
console.warn("bee - canOpenDoors: " + navigationGeneric.canOpenDoors);
console.warn("bee - canOpenIronDoors: " + navigationGeneric.canOpenIronDoors);
console.warn("bee - canPassDoors: " + navigationGeneric.canPassDoors);
console.warn("bee - canPathFromAir: " + navigationGeneric.canPathFromAir);
console.warn("bee - canPathOverLava: " + navigationGeneric.canPathOverLava);
console.warn("bee - canPathOverWater: " + navigationGeneric.canPathOverWater);
console.warn("bee - canSink: " + navigationGeneric.canSink);
console.warn("bee - canSwim: " + navigationGeneric.canSwim);
console.warn("bee - canWalk: " + navigationGeneric.canWalk);
console.warn("bee - canWalkInLava: " + navigationGeneric.canWalkInLava);
console.warn("bee - isAmphibious: " + navigationGeneric.isAmphibious);
console.warn("bee - isValid: " + navigationGeneric.isValid());

Hierarchy

Constructors

Properties

avoidDamageBlocks: boolean

Remarks

Tells the pathfinder to avoid blocks that cause damage when finding a path.

Throws

This property can throw when used.

avoidPortals: boolean

Remarks

Tells the pathfinder to avoid portals (like nether portals) when finding a path.

Throws

This property can throw when used.

avoidSun: boolean

Remarks

Whether or not the pathfinder should avoid tiles that are exposed to the sun when creating paths.

Throws

This property can throw when used.

avoidWater: boolean

Remarks

Tells the pathfinder to avoid water when creating a path.

Throws

This property can throw when used.

canBreach: boolean

Remarks

Tells the pathfinder whether or not it can jump out of water (like a dolphin).

Throws

This property can throw when used.

canBreakDoors: boolean

Remarks

Tells the pathfinder that it can path through a closed door and break it.

Throws

This property can throw when used.

canFloat: boolean

Remarks

Tells the pathfinder whether or not it can float.

Throws

This property can throw when used.

canJump: boolean

Remarks

Tells the pathfinder whether or not it can jump up blocks.

Throws

This property can throw when used.

canOpenDoors: boolean

Remarks

Tells the pathfinder that it can path through a closed door assuming the AI will open the door.

Throws

This property can throw when used.

canOpenIronDoors: boolean

Remarks

Tells the pathfinder that it can path through a closed iron door assuming the AI will open the door.

Throws

This property can throw when used.

canPassDoors: boolean

Remarks

Whether a path can be created through a door.

Throws

This property can throw when used.

canPathFromAir: boolean

Remarks

Tells the pathfinder that it can start pathing when in the air.

Throws

This property can throw when used.

canPathOverLava: boolean

Remarks

Tells the pathfinder whether or not it can travel on the surface of the lava.

Throws

This property can throw when used.

canPathOverWater: boolean

Remarks

Tells the pathfinder whether or not it can travel on the surface of the water.

Throws

This property can throw when used.

canSink: boolean

Remarks

Tells the pathfinder whether or not it will be pulled down by gravity while in water.

Throws

This property can throw when used.

canSwim: boolean

Remarks

Tells the pathfinder whether or not it can path anywhere through water and plays swimming animation along that path.

Throws

This property can throw when used.

canWalk: boolean

Remarks

Tells the pathfinder whether or not it can walk on the ground outside water.

Throws

This property can throw when used.

canWalkInLava: boolean

Remarks

Tells the pathfinder whether or not it can travel in lava like walking on ground.

Throws

This property can throw when used.

entity: Entity

Remarks

The entity that owns this component. The entity will be undefined if it has been removed.

isAmphibious: boolean

Remarks

Tells the pathfinder whether or not it can walk on the ground or go underwater.

Throws

This property can throw when used.

typeId: string

Remarks

Identifier of the component.

componentId: "minecraft:navigation.hover" = 'minecraft:navigation.hover'

Methods

  • Returns boolean

    Whether the component is valid.

    Remarks

    Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.