Private
constructorThe message string to send to the log window
Optional
properties: LogPropertiesOptional
A debug
output channel generally used during the
development process of editor extensions. This channel
defaults to hidden
in the log window (unless explicitly
enabled).
Once your editor extension development process is complete,
and you're ready to ship/share your extension - we generally
recommend that you remove any references to this log channel
to avoid a noisy experience for other users
This function can't be called in read-only mode.
This function can throw errors.
The message string to send to the log window
Optional
properties: LogPropertiesOptional
The error channel is generally used when the editor extension experiences an error (either a program error in executing logic unexpectedly, or an error in the input or output to/from a player). Use this channel sparingly - it's meant to communicate important problems to the player
This function can't be called in read-only mode.
This function can throw errors.
The message string to send to the log window
Optional
properties: LogPropertiesOptional
The info channel is intended to communicate general, non-fatal or non-erroneous information to the player that can generally be safely ignored if they choose to do so.
This function can't be called in read-only mode.
This function can throw errors.
The message string to send to the log window
Optional
properties: LogPropertiesOptional
The warning channel is intended to inform the user of "potential" issues (missing inputs, values out of range, things that cannot be found) but are not fatal and execution can still be completed.
This function can't be called in read-only mode.
This function can throw errors.
The logger class is a utility class which allows editor extensions to communicate with the player from the server to the client log window. The logger class presents 4 different output channels which can be used to send information to the client/player, depending on the context of the information.