The extension context is a native (C++) object created for each registered Editor Extension, when a player connection is established with the server. A registered extension activation or deactivation closure is accompanied by an [ExtensionContext] object, which provides a player specific, editor extension specific context. The Extension Context is the main interface to all the bound Editor Services. As more player services are added to the editor, they will be exposed through this object

Hierarchy

  • ExtensionContext

Constructors

Properties

Remarks

Contains a set of events that are applicable to the editor player. Event callbacks are called in a deferred manner. Event callbacks are executed in read-write mode.

blockPalette: BlockPaletteManager
brushShapeManager: BrushShapeManager
clipboardManager: ClipboardManager

Remarks

This is used to access the players Clipboard Manager and the main interface through which the player can create, modify and apply clipboard items

cursor: Cursor

Remarks

This is used to access the players 3D block cursor and it's properties

exportManager: ExportManager
extensionInfo: Extension

Remarks

Contains information about the registered extension instance.

player: Player

Remarks

The current player which is the subject of the extension invocation

playtest: PlaytestManager
selectionManager: SelectionManager

Remarks

The instance of the players Selection Manager and the main interface through which the player can create/modify selections

settings: SettingsManager

Remarks

The instance of the players Settings Manager and the contract through which the settings for the player can be modified.

structureManager: EditorStructureManager
transactionManager: TransactionManager

Remarks

The instance of the players Transaction Manager and the main interface through which the creator can create transaction records, and undo/redo previous transactions

widgetManager: WidgetManager