Private
constructorReadonly
afterContains a set of events that are applicable to the editor player. Event callbacks are called in a deferred manner. Event callbacks are executed in read-write mode.
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blockReadonly
brushReadonly
clipboardThis is used to access the players Clipboard Manager and the main interface through which the player can create, modify and apply clipboard items
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cursorThis is used to access the players 3D block cursor and it's properties
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exportReadonly
extensionContains information about the registered extension instance.
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playerThe current player which is the subject of the extension invocation
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playtestReadonly
selectionThe instance of the players Selection Manager and the main interface through which the player can create/modify selections
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settingsThe instance of the players Settings Manager and the contract through which the settings for the player can be modified.
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structureReadonly
transactionThe instance of the players Transaction Manager and the main interface through which the creator can create transaction records, and undo/redo previous transactions
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widget
The extension context is a native (C++) object created for each registered Editor Extension, when a player connection is established with the server. A registered extension activation or deactivation closure is accompanied by an [ExtensionContext] object, which provides a player specific, editor extension specific context. The Extension Context is the main interface to all the bound Editor Services. As more player services are added to the editor, they will be exposed through this object