Optional
controlEnum representing the cursor control mode
Optional
fillOptional
fixedThe fixed distance from the players feet at which the cursor
is attached, relative to camera direction.
This is only used when [controlMode] is set to Fixed
Optional
outlineA [Color] Property representing the color of the block cursor object outline
Optional
projectOptional
targetAn enum representing the cursor target mode
Optional
visibleBoolean flag controlling the visibility of the 3D block cursor
The CursorProperties interface is used to describe the properties of the Editor 3D block cursor construct. The 3D block cursor can be queried to retrieve the current properties, and the same property class can be used to set the current properties of the cursor. This interface is generally used at the activation stage of the active tool to set up the color, visibility and input properties of the 3D block cursor