BetaOptionalcolor: RGBOptionalcolorOptional RGB color tint applied to the waypoint icon. If not specified, the waypoint uses its default color.
This property can't be edited in restricted-execution mode.
This property can't be read in early-execution mode.
ReadonlyentityThis property can't be read in early-execution mode.
ReadonlyentityThe visibility rules that control when the waypoint is shown based on the entity's state (e.g., sneaking, invisible, dead).
This property can't be read in early-execution mode.
Controls whether the waypoint is currently displayed on the player's screen. When disabled, the waypoint is hidden but remains valid.
This property can't be edited in restricted-execution mode.
This property can't be read in early-execution mode.
ReadonlyisReturns whether the waypoint is currently valid. A waypoint becomes invalid when its tracked entity is no longer valid.
This property can't be read in early-execution mode.
ReadonlyplayerThe PlayerVisibilityRules that control when the waypoint is shown based on the player's state (e.g., hidden, spectator mode, spectator viewing another spectator).
This property can't be read in early-execution mode.
The WaypointTextureSelector that determines which icon texture is displayed for the waypoint based on distance or other criteria.
This property can't be edited in restricted-execution mode.
This property can't be read in early-execution mode.
Gets the current DimensionLocation of the waypoint. For entity waypoints, this returns the entity's current position. For location waypoints, this returns the stored location.
This function can't be called in restricted-execution mode.
This function can't be called in early-execution mode.
Removes the waypoint from all locator bars it has been added to. This affects all players who have this waypoint in their locator bar.
This function can't be called in restricted-execution mode.
This function can't be called in early-execution mode.
Waypoint that tracks a player's position. Extends EntityWaypoint with additional player-specific visibility rules such as hidden state and spectator mode.