Beta
Controls when a waypoint is visible based on player-specific states. Extends EntityVisibilityRules with additional rules for player-only states like hidden mode and spectator mode.
Optional
Controls whether the waypoint is shown when the tracked entity is dead. If undefined, defaults to true.
Controls whether the waypoint is shown when the tracked player is hidden. If undefined, defaults to true.
Controls whether the waypoint is shown when the tracked entity is invisible. If undefined, defaults to true.
Controls whether the waypoint is shown when the tracked entity is sneaking. If undefined, defaults to true.
Controls whether the waypoint is shown when the tracked player is in spectator mode. If undefined, defaults to true.
Controls whether the waypoint is shown when a spectator is viewing another spectator player. If undefined, defaults to true.
Controls when a waypoint is visible based on player-specific states. Extends EntityVisibilityRules with additional rules for player-only states like hidden mode and spectator mode.