This event is fired before a player joins the world. Unlike
other before events, this event is a before event that you
can delay several ticks by not resolving the promise
returned in the subscribe function. If the promise is
rejected, the client is rejected.
Remarks
This event is fired before a player joins the world. Unlike other before events, this event is a before event that you can delay several ticks by not resolving the promise returned in the subscribe function. If the promise is rejected, the client is rejected.