Manages callbacks that are run at the initialization of the scripting environment for a World. Do note that this event may run multiple times within a session in the case that the /reload command is used.
Adds a callback that will be called when the scripting environment is initialized for a World.
This function can't be called in read-only mode.
This function can be called in early-execution mode.
Removes a callback from being called the scripting environment is initialized for a World.
Manages callbacks that are run at the initialization of the scripting environment for a World. Do note that this event may run multiple times within a session in the case that the /reload command is used.