Determines if an item can be used regardless of the entity
being at full health.
Throws
This property can throw when used.
ReadonlyBetaisValid
isValid:boolean
Remarks
Returns whether the component is valid. A component is
considered valid if its owner is valid, in addition to any
addition to any additional validation required by the
component.
Defines the interactions with this entity for healing it.
Example: wolfHealable.js