Readonly
isReturns whether the Camera is valid to access and use. A Camera is considered valid when the owning Player of the Camera is loaded and valid itself.
This property can't be read in early-execution mode.
Clears the active camera for the specified player. Causes the specified players to end any in-progress camera perspectives, including any eased camera motions, and return to their normal perspective.
This function can't be called in read-only mode.
This function can't be called in early-execution mode.
Optional
fadeCameraOptions: CameraFadeOptionsAdditional options around camera fade operations.
Begins a camera fade transition. A fade transition is a full-screen color that fades-in, holds, and then fades-out.
This function can't be called in read-only mode.
This function can't be called in early-execution mode.
import { Player } from "@minecraft/server";
// Scripting code for the `camera <player> fade color 0.0 0.0 1.0` command.
function sceneEndFade(player: Player) {
// fade color: blue
player.camera.fade({
fadeColor: {
red: 0.0,
green: 0.0,
blue: 1.0,
},
});
}
// Scripting code for the `camera <player> time 1.5 2.0 1.0 fade color 1.0 0.5 0.3` command.
function sceneFadeSlow(player: Player) {
// fade color: rgb (1.0, 0.5, 0.3)
player.camera.fade({
fadeTime: {
fadeInTime: 1.5,
holdTime: 2.0,
fadeOutTime: 1.0,
},
fadeColor: {
red: 1.0,
green: 1.0,
blue: 1.0,
},
});
}
Identifier of a camera preset file defined within JSON.
Optional
setOptions: Additional options for the camera.
This function can't be called in read-only mode.
This function can't be called in early-execution mode.
import { Player, EasingType, Vector3, Vector2 } from "@minecraft/server";
// Scripting code for the `camera <player> set minecraft:free ease 1.0 in_cubic pos 10 20 30 facing @e[type=wolf,c=1]` command.
function setCameraToFaceWolfAtPos(player: Player) {
const location: Vector3 = { x: 10, y: 20, z: 30 };
const wolf = player.dimension.getEntities({ type: "minecraft:wolf", closest: 1 })[0];
player.camera.setCamera("minecraft:free", {
location: location,
facingEntity: wolf,
easeOptions: {
easeTime: 1.0,
easeType: EasingType.InCubic,
},
});
}
// Scripting code for the `camera <player> set minecraft:free ease 2.5 in_cubic pos 10 20 30 facing 1 2 3` command.
function setCameraToFaceLocationAtPos(player: Player) {
const location: Vector3 = { x: 10, y: 20, z: 30 };
const facingLocation: Vector3 = { x: 1, y: 2, z: 3 };
player.camera.setCamera("minecraft:free", {
location: location,
facingLocation: facingLocation,
easeOptions: {
easeTime: 2.5,
easeType: EasingType.InCubic,
},
});
}
// Scripting code for the `camera <player> set minecraft:free ease 2.5 in_cubic pos 10 20 30 rot 90 0` command.
function setCameraToFaceRotAtPos(player: Player) {
const location: Vector3 = { x: 10, y: 20, z: 30 };
const rotation: Vector2 = { x: 90, y: 0 };
player.camera.setCamera("minecraft:free", {
location: location,
rotation: rotation,
easeOptions: {
easeTime: 2.5,
easeType: EasingType.InCubic,
},
});
}
import { Player, EasingType, Vector3, Vector2 } from "@minecraft/server";
// Scripting code for the `camera <player> set minecraft:free ease 2.5 in_cubic rot 90 0` command.
function setCameraToFaceRot(player: Player) {
const rotation: Vector2 = { x: 90, y: 0 };
player.camera.setCamera("minecraft:free", {
rotation: rotation,
easeOptions: {
easeTime: 2.5,
easeType: EasingType.InCubic,
},
});
}
import { Player, EasingType, Vector3 } from "@minecraft/server";
// Scripting code for the `camera <player> set minecraft:free ease 1.0 in_cubic facing @e[type=wolf,c=1]` command.
function setCameraToFaceWolf(player: Player) {
const wolf = player.dimension.getEntities({ type: "minecraft:wolf", closest: 1 })[0];
player.camera.setCamera("minecraft:free", {
facingEntity: wolf,
easeOptions: {
easeTime: 1.0,
easeType: EasingType.InCubic,
},
});
}
// Scripting code for the `camera <player> set minecraft:free ease 1.0 in_out_back facing 1 2 3` command.
function setCameraToFacePos(player: Player) {
const location: Vector3 = { x: 1, y: 2, z: 3 };
player.camera.setCamera("minecraft:free", {
facingLocation: location,
easeOptions: {
easeTime: 1.0,
easeType: EasingType.InOutBack,
},
});
}
import { Entity, Player, Vector2, Vector3, world } from "@minecraft/server";
// Scripting code for the `camera <player> set minecraft:free rot 0 90` command.
function setCameraToFaceEast(player: Player) {
const rotation: Vector2 = { x: 0, y: 90 };
player.camera.setCamera("minecraft:free", {
rotation: rotation,
});
}
import { Entity, Player, Vector2, Vector3, world } from "@minecraft/server";
// Scripting code for the `camera <player> set minecraft:free pos 10 20 30 facing @e[type=wolf,c=1]` command.
function setCameraToFaceWolf(player: Player) {
const wolf = player.dimension.getEntities({ type: "minecraft:wolf", closest: 1 })[0];
const wolfLocation: Vector3 = { x: 10, y: 20, z: 30 };
player.camera.setCamera("minecraft:free", {
facingEntity: wolf,
location: wolfLocation,
});
}
// Scripting code for the `camera <player> set minecraft:free pos 10 20 30 facing 20 20 30` command.
function setCameraToFaceLocation(player: Player) {
const location: Vector3 = { x: 10, y: 20, z: 30 };
const facingLocation: Vector3 = { x: 20, y: 20, z: 30 };
player.camera.setCamera("minecraft:free", {
facingLocation: facingLocation,
location: location,
});
}
// Scripting code for the `camera <player> set minecraft:free pos 10 20 30 rot 0 90` command.
function setCameraToFaceEast(player: Player) {
const location: Vector3 = { x: 10, y: 20, z: 30 };
const rotation: Vector2 = { x: 0, y: 90 };
player.camera.setCamera("minecraft:free", {
location: location,
rotation: rotation,
});
}
import { Player } from "@minecraft/server";
// Scripting code for the `camera <player> set minecraft:first_person` command.
function setFirstPerson(player: Player) {
player.camera.setCamera("minecraft:first_person");
}
// Scripting code for the `camera <player> set minecraft:third_person` command.
function setThirdPerson(player: Player) {
player.camera.setCamera("minecraft:third_person");
}
// Scripting code for the `camera <player> set minecraft:third_person_front` command.
function setThirdPersonFront(player: Player) {
player.camera.setCamera("minecraft:third_person_front");
}
import { Vector3Builder, Vector3Utils } from "@minecraft/math";
import { EasingType, Player, Vector3 } from "@minecraft/server";
function getAbsoluteLocationFromViewAnchor(anchor: Vector3, location: Vector3, viewDirection: Vector3) {
const dirz = new Vector3Builder(viewDirection);
const dirx = new Vector3Builder(dirz.z, 0, -dirz.x);
const diry = Vector3Utils.cross(dirz, dirx);
const xo = Vector3Utils.scale(dirx, anchor.x);
const yo = Vector3Utils.scale(diry, anchor.y);
const zo = Vector3Utils.scale(dirz, anchor.z);
return new Vector3Builder(location).add(xo).add(yo).add(zo);
}
// Scripting code for the `execute as @s at @s anchored eyes run camera @s set minecraft:free ease 0.1 linear pos ^-0.75 ^ ^-1.5 rot ~ ~` command
function setCamera(player: Player) {
const headLocation = player.getHeadLocation();
const viewDirection = player.getViewDirection();
const rotation = player.getRotation();
const anchor = new Vector3Builder(-0.75, 0, -1.5);
const location = getAbsoluteLocationFromViewAnchor(anchor, headLocation, viewDirection);
player.camera.setCamera("minecraft:free", {
location: location,
rotation: rotation,
easeOptions: {
easeTime: 0.1,
easeType: EasingType.Linear,
},
});
}
import { Entity, Player, Vector3, world } from "@minecraft/server";
// Scripting code for the `camera <player> set minecraft:free facing @e[type=wolf,c=1]` command.
function setCameraToFaceWolf(player: Player) {
const wolf = player.dimension.getEntities({ type: "minecraft:wolf", closest: 1 })[0];
player.camera.setCamera("minecraft:free", {
facingEntity: wolf,
});
}
// Scripting code for the `camera <player> set minecraft:free facing @e[type=wolf,c=1]` command.
function setCameraToFaceLocation(player: Player) {
const location: Vector3 = { x: 10, y: 20, z: 30 };
player.camera.setCamera("minecraft:free", {
facingLocation: location,
});
}
Identifier of a camera preset file defined within JSON.
Optional
easeOptions: EaseOptionsOptions to ease the camera back to its original position and rotation.
Sets the current active camera for the specified player and resets the position and rotation to the values defined in the JSON.
This function can't be called in read-only mode.
This function can't be called in early-execution mode.
Optional
fovCameraOptions: CameraFovOptionsThis function can't be called in read-only mode.
This function can't be called in early-execution mode.
Contains methods relating to the active camera for the specified player.