Options to control pivot points and offsets of the third person boom preset.
export interface CameraFixedBoomOptions { entityOffset?: Vector3; viewOffset?: Vector2;} Copy
export interface CameraFixedBoomOptions { entityOffset?: Vector3; viewOffset?: Vector2;}
Optional
Changes the pivot point to be <x, y, z> away from the player.
Offsets the camera from center by <x, y>.
Options to control pivot points and offsets of the third person boom preset.
Source