PrivateconstructorReadonly Betachatimport { world, DimensionLocation } from "@minecraft/server";
function customCommand(targetLocation: DimensionLocation) {
const chatCallback = world.beforeEvents.chatSend.subscribe((eventData) => {
if (eventData.message.includes("cancel")) {
// Cancel event if the message contains "cancel"
eventData.cancel = true;
} else {
const args = eventData.message.split(" ");
if (args.length > 0) {
switch (args[0].toLowerCase()) {
case "echo":
// Send a modified version of chat message
world.sendMessage(`Echo '${eventData.message.substring(4).trim()}'`);
break;
case "help":
world.sendMessage(`Available commands: echo <message>`);
break;
}
}
}
});
}
import { WeatherType, system, world } from "@minecraft/server";
world.beforeEvents.chatSend.subscribe((event) => {
const { message, sender } = event;
const { dimension } = sender;
if (message === "!weather clear") {
event.cancel = true;
system.run(() => {
dimension.setWeather(WeatherType.Clear);
});
}
});
Readonlyeffectimport { Player, world } from "@minecraft/server";
world.beforeEvents.effectAdd.subscribe((event) => {
if (event.entity instanceof Player) {
// Cancel any effects that apply to players.
event.cancel = true;
// Message player that effect is not added
event.entity.sendMessage("You can't get the following effect:");
// For some reason, the effect type is translated based on server's language.
event.entity.sendMessage("Effect Type: " + event.effectType);
event.entity.sendMessage("Effect Duration: " + event.duration);
}
});
ReadonlyentityFires before an entity is removed from the world (for example, unloaded or removed after being killed.)
import { world } from "@minecraft/server";
// Subscribe to entityRemove event
world.beforeEvents.entityRemove.subscribe((data) => {
world.sendMessage("Entity Removed: " + data.removedEntity.typeId);
// Spawn lightning when an entity is removed.
data.removedEntity.runCommandAsync("summon lightning_bolt ~ ~10 ~");
});
ReadonlyexplosionReadonlyitemReadonlyitemimport { world, Player, BlockPermutation } from "@minecraft/server";
// Subscribe to the itemUseOn event before it happens
world.beforeEvents.itemUseOn.subscribe((event) => {
const { source, block, itemStack } = event;
if (!(source instanceof Player)) return;
source.sendMessage("You used " + itemStack.typeId + " on " + block.typeId);
// If the item is a diamond, set the block to be a diamond block
if (itemStack.typeId === "minecraft:diamond") {
block.setPermutation(
BlockPermutation.resolve("minecraft:diamond_block"),
);
}
});
ReadonlyplayerReadonlyplayerimport { world } from "@minecraft/server";
// Disable the ability of any players without admin tag from changing gamemode.
world.beforeEvents.playerGameModeChange.subscribe((event) => {
if (!event.player.hasTag("admin")) {
event.cancel = true;
event.player.sendMessage("You can't change gamemode!");
}
});
Readonlyplayerimport { system, world } from "@minecraft/server";
import { MessageFormData } from "@minecraft/server-ui";
// Subscribe to playerInteractWithBlock event to detect if a player interacts with a block
world.beforeEvents.playerInteractWithBlock.subscribe((event) => {
// Check if player interacts with a crafter whilst holding diamonds
if (
event.block.typeId === "minecraft:crafter" &&
event.itemStack &&
event.itemStack.typeId === "minecraft:diamond"
) {
// Cancel interaction
event.cancel = true;
// Use system.run to queue for later in the current tick to bypass read-only state
system.run(() => {
// Show the player a message form
new MessageFormData()
.title("Crafter")
.body("This is a crafter!")
.button1("Close")
.show(event.player);
});
}
});
// Please note that playerInteractWithBlock does not fire when player interacts with air.
Readonlyplayerimport { system, world } from "@minecraft/server";
import { MessageFormData } from "@minecraft/server-ui";
// Subscribe to playerInteractWithEntity event to detect if a player interacts with a block
world.beforeEvents.playerInteractWithEntity.subscribe((event) => {
// Check if player interacts with a villager whilst holding diamonds
if (
event.target.typeId === "minecraft:villager" ||
event.target.typeId === "minecraft:villager_v2"
) {
// Cancel interaction
event.cancel = true;
// Use system.run to queue for later in the current tick to bypass read-only state
system.run(() => {
// Show the player a message form
new MessageFormData()
.title("villager")
.body("This is a villager!")
.button1("Close")
.show(event.player);
});
}
});
ReadonlyplayerReadonly Betaplayerimport { world } from "@minecraft/server";
// Subscribe to playerPlaceBlock event
world.beforeEvents.playerPlaceBlock.subscribe((event) => {
event.cancel = true; // Cancel place block interaction if needed.
event.block; // Block impacted by this event.
event.dimension; // Dimension that contains the block.
event.permutationBeingPlaced; // Permutation of the replaced block.
event.player; // Player that placed the block.
event.face; // Face of the block that was placed on.
event.faceLocation; // Location of the face that was placed on.
});
ReadonlyweatherReadonlyworld
A set of events that fire before an actual action occurs. In most cases, you can potentially cancel or modify the impending event. Note that in before events any APIs that modify gameplay state will not function and will throw an error. (e.g., dimension.spawnEntity)