Defines the health properties of an entity.

import { system, EntityHealthComponent, EntityComponentTypes, DimensionLocation } from "@minecraft/server";
import { MinecraftEntityTypes } from "@minecraft/vanilla-data";

function applyDamageThenHeal(
log: (message: string, status?: number) => void,
targetLocation: DimensionLocation
) {
const skelly = targetLocation.dimension.spawnEntity(MinecraftEntityTypes.Skeleton, targetLocation);

skelly.applyDamage(19); // skeletons have max damage of 20 so this is a near-death skeleton

system.runTimeout(() => {
const health = skelly.getComponent(EntityComponentTypes.Health) as EntityHealthComponent;
log("Skeleton health before heal: " + health?.currentValue);
health?.resetToMaxValue();
log("Skeleton health after heal: " + health?.currentValue);
}, 20);
}
import { system, world } from "@minecraft/server";

system.runInterval(() => {
const players = world.getPlayers();
for (const player of players) {
const health = player.getComponent("health");
player.onScreenDisplay.setActionBar(
`Health: ${health.currentValue} / ${health.effectiveMax}`
);
}
});

Hierarchy (View Summary)

Properties

currentValue: number

Current value of this attribute for this instance.

This property can throw when used.

defaultValue: number

Returns the default defined value for this attribute.

This property can throw when used.

effectiveMax: number

Returns the effective max of this attribute given any other ambient components or factors.

This property can throw when used.

effectiveMin: number

Returns the effective min of this attribute given any other ambient components or factors.

This property can throw when used.

entity: Entity

The entity that owns this component. The entity will be undefined if it has been removed.

typeId: string

Identifier of the component.

componentId: "minecraft:health" = 'minecraft:health'

Methods

  • Returns boolean

    Whether the component is valid.

    Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.

  • Returns void

    Resets the current value of this attribute to the defined default value.

    This function can't be called in read-only mode.

    This function can throw errors.

  • Returns void

    Resets the current value of this attribute to the maximum defined value.

    This function can't be called in read-only mode.

    This function can throw errors.

  • Returns void

    Resets the current value of this attribute to the minimum defined value.

    This function can't be called in read-only mode.

    This function can throw errors.

  • Parameters

    • value: number

    Returns boolean

    Sets the current value of this attribute. The provided value will be clamped to the range of this attribute.

    This function can't be called in read-only mode.

    This function can throw errors.