The message string to send to the log window
Optional
properties: LogPropertiesA debug
output channel generally used during the
development process of editor extensions. This channel
defaults to hidden
in the log window (unless explicitly
enabled).
Once your editor extension development process is complete,
and you're ready to ship/share your extension - we generally
recommend that you remove any references to this log channel
to avoid a noisy experience for other users
This function can't be called in read-only mode.
The message string to send to the log window
Optional
properties: LogPropertiesThe error channel is generally used when the editor extension experiences an error (either a program error in executing logic unexpectedly, or an error in the input or output to/from a player). Use this channel sparingly - it's meant to communicate important problems to the player
This function can't be called in read-only mode.
The message string to send to the log window
Optional
properties: LogPropertiesThe message string to send to the log window
Optional
properties: LogProperties
The logger class is a utility class which allows editor extensions to communicate with the player from the server to the client log window. The logger class presents 4 different output channels which can be used to send information to the client/player, depending on the context of the information.