Private
constructorCallback function to execute.
Returns a GameTestSequence object where additional .thenXyz method steps can be added.
Runs the given callback as a step within a GameTest sequence. Exceptions thrown within the callback will end sequence execution.
This function can't be called in read-only mode.
Number of ticks to wait before executing the callback.
Callback function to execute.
Returns a GameTestSequence object where additional .thenXyz method steps can be added.
After a delay, runs the given callback as a step within a GameTest sequence. Exceptions thrown within the callback will end sequence execution.
This function can't be called in read-only mode.
Callback function to execute.
Returns a GameTestSequence object where additional .thenXyz method steps can be added.
Runs the given callback every tick for the given number of ticks.
This function can't be called in read-only mode.
Number of ticks to delay for this step in the GameTest sequence.
Returns a GameTestSequence object where additional .thenXyz method steps can be added.
Idles the GameTest sequence for the specified delayTicks.
This function can't be called in read-only mode.
Testing callback function to execute. Typically, this function will have .assertXyz functions within it.
Returns a GameTestSequence object where additional .thenXyz method steps can be added.
Executes the given callback every tick until it succeeds. Exceptions thrown within the callback will end sequence execution.
This function can't be called in read-only mode.
Tick (after the previous step in the GameTest sequence) to run the callback at.
Testing callback function to execute. Typically, this function will have .assertXyz functions within it.
Returns a GameTestSequence object where additional .thenXyz method steps can be added.
After a delay from the previous step, executes the given callback every tick until it succeeds. Exceptions thrown within the callback will end sequence execution.
This function can't be called in read-only mode.
Executes a set of steps defined via chained .thenXyz methods, sequentially. This facilitates a 'script' of GameTest setup methods and assertions over time.