Sets the distance through which the entity can push through.

Hierarchy (View Summary)

Properties

entity: Entity

The entity that owns this component. The entity will be undefined if it has been removed.

typeId: string

Identifier of the component.

value: number

Value of the push through distances of this entity.

This property can't be edited in read-only mode.

componentId: "minecraft:push_through" = 'minecraft:push_through'

Methods

  • Beta

    Returns boolean

    Whether the component is valid.

    Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.