Allows this entity to generate paths in the air (for
example, like Minecraft parrots do.)
Example: navigationFly.js
import { world } from"@minecraft/server";
for (constentityofworld.getDimension("overworld").getEntities()) { constnavigationFly = entity.getComponent("minecraft:navigation.fly"); if (!navigationFly) continue;
Returns whether the component is valid. A component is
considered valid if its owner is valid, in addition to any
addition to any additional validation required by the
component.
Allows this entity to generate paths in the air (for example, like Minecraft parrots do.)
Example: navigationFly.js