Volume composed of an unordered container of unique block locations.
Initial array of block locations that ListBlockVolume will be constructed with.
Creates a new instance of ListBlockVolume.
Array of block locations to be inserted into container.
Insert block locations into container.
This function can't be called in read-only mode.
Fetch a BlockLocationIterator that represents all of the block world locations within the specified volume
Return the capacity (volume) of the BlockVolume (WDH)
Get the largest corner position of the volume (guaranteed to be >= min)
This function can throw errors.
Get the smallest corner position of the volume (guaranteed to be <= max)
Get a Vector3 object where each component represents the number of blocks along that axis
Check to see if a given world block location is inside a BlockVolume
Array of block locations to be removed from container.
Remove block locations from container.
Amount of blocks to move by
Move a BlockVolume by a specified amount
Volume composed of an unordered container of unique block locations.