A class that represents a particular dimension (e.g., The End) within a world.

Properties

heightRange: NumberRange

Height range of the dimension.

This property can throw when used.

id: string

Identifier of the dimension.

Methods

  • Parameters

    • location: Vector3

      The location of the explosion.

    • radius: number

      Radius, in blocks, of the explosion to create.

    • OptionalexplosionOptions: ExplosionOptions

      Additional configurable options for the explosion.

    Returns boolean

    Creates an explosion at the specified location.

    This function can't be called in read-only mode.

    // Creates an explosion of radius 15 that does not break blocks
    import { DimensionLocation } from '@minecraft/server';

    function createExplosions(location: DimensionLocation) {
    // Creates an explosion of radius 15 that does not break blocks
    location.dimension.createExplosion(location, 15, { breaksBlocks: false });

    // Creates an explosion of radius 15 that does not cause fire
    location.dimension.createExplosion(location, 15, { causesFire: true });

    // Creates an explosion of radius 10 that can go underwater
    location.dimension.createExplosion(location, 10, { allowUnderwater: true });
    }
  • Parameters

    • location: Vector3

      The location at which to return a block.

    Returns Block

    Block at the specified location, or 'undefined' if asking for a block at an unloaded chunk.

    Returns a block instance at the given location.

    PositionInUnloadedChunkError: Exception thrown when trying to interact with a Block object that isn't in a loaded and ticking chunk anymore

    PositionOutOfWorldBoundariesError: Exception thrown when trying to interact with a position outside of dimension height range

    LocationInUnloadedChunkError

    LocationOutOfWorldBoundariesError

  • Parameters

    • location: Vector3

      Location from where to initiate the ray check.

    • direction: Vector3

      Vector direction to cast the ray.

    • Optionaloptions: BlockRaycastOptions

      Additional options for processing this raycast query.

    Returns BlockRaycastHit

    Gets the first block that intersects with a vector emanating from a location.

    This function can throw errors.

  • Parameters

    • Optionaloptions: EntityQueryOptions

      Additional options that can be used to filter the set of entities returned.

    Returns Entity[]

    An entity array.

    Returns a set of entities based on a set of conditions defined via the EntityQueryOptions set of filter criteria.

    This function can throw errors.

    import { DimensionLocation, EntityComponentTypes } from "@minecraft/server";

    // Returns true if a feather item entity is within 'distance' blocks of 'location'.
    function isFeatherNear(location: DimensionLocation, distance: number): boolean {
    const items = location.dimension.getEntities({
    location: location,
    maxDistance: 20,
    });

    for (const item of items) {
    const itemComp = item.getComponent(EntityComponentTypes.Item);

    if (itemComp) {
    if (itemComp.itemStack.typeId.endsWith('feather')) {
    return true;
    }
    }
    }

    return false;
    }
    import { EntityQueryOptions, DimensionLocation } from '@minecraft/server';

    function mobParty(targetLocation: DimensionLocation) {
    const mobs = ['creeper', 'skeleton', 'sheep'];

    // create some sample mob data
    for (let i = 0; i < 10; i++) {
    const mobTypeId = mobs[i % mobs.length];
    const entity = targetLocation.dimension.spawnEntity(mobTypeId, targetLocation);
    entity.addTag('mobparty.' + mobTypeId);
    }

    const eqo: EntityQueryOptions = {
    tags: ['mobparty.skeleton'],
    };

    for (const entity of targetLocation.dimension.getEntities(eqo)) {
    entity.kill();
    }
    }
    import { EntityQueryOptions, GameMode, world } from "@minecraft/server";

    const options: EntityQueryOptions = {
    families: ["mob", "animal"],
    excludeTypes: ["cow"],
    maxDistance: 50,
    excludeGameModes: [GameMode.creative, GameMode.spectator],
    };

    const filteredEntities = world.getDimension("overworld").getEntities(options);
    console.log(
    "Filtered Entities:",
    filteredEntities.map((entity) => entity.typeId)
    );
  • Parameters

    • location: Vector3

      The location at which to return entities.

    Returns Entity[]

    Zero or more entities at the specified location.

    Returns a set of entities at a particular location.

  • Parameters

    • Optionaloptions: EntityQueryOptions

      Additional options that can be used to filter the set of players returned.

    Returns Player[]

    A player array.

    Returns a set of players based on a set of conditions defined via the EntityQueryOptions set of filter criteria.

    This function can throw errors.

    import { EntityQueryOptions, world } from "@minecraft/server";

    const entityQueryOptions: EntityQueryOptions = {
    maxDistance: 100,
    scoreOptions: [
    { objective: "kills", minScore: 10 },
    { objective: "deaths", maxScore: 5 },
    ],
    };

    const filteredPlayers = world
    .getDimension("overworld")
    .getPlayers(entityQueryOptions);
    console.log(
    "Filtered Players in Overworld:",
    filteredPlayers.map((player) => player.name)
    );
  • Parameters

    • locationXZ: VectorXZ

      Location to retrieve the topmost block for.

    • OptionalminHeight: number

      The Y height to begin the search from. Defaults to the maximum dimension height.

    Returns Block

    Returns the highest block at the given XZ location.

    This function can't be called in read-only mode.

    This function can throw errors.

  • Parameters

    • soundId: string

      Identifier of the sound.

    • location: Vector3

      Location of the sound.

    • OptionalsoundOptions: WorldSoundOptions

      Additional options for configuring additional effects for the sound.

    Returns void

    Plays a sound for all players.

    This function can't be called in read-only mode.

    An error will be thrown if volume is less than 0.0. An error will be thrown if fade is less than 0.0. An error will be thrown if pitch is less than 0.01. An error will be thrown if volume is less than 0.0.

    import { world, MusicOptions, WorldSoundOptions, PlayerSoundOptions, Vector3 } from '@minecraft/server';
    import { MinecraftDimensionTypes } from '@minecraft/vanilla-data';

    const players = world.getPlayers();
    const targetLocation: Vector3 = {
    x: 0,
    y: 0,
    z: 0,
    };

    const musicOptions: MusicOptions = {
    fade: 0.5,
    loop: true,
    volume: 1.0,
    };
    world.playMusic('music.menu', musicOptions);

    const worldSoundOptions: WorldSoundOptions = {
    pitch: 0.5,
    volume: 4.0,
    };
    const overworld = world.getDimension(MinecraftDimensionTypes.Overworld);
    overworld.playSound('ambient.weather.thunder', targetLocation, worldSoundOptions);

    const playerSoundOptions: PlayerSoundOptions = {
    pitch: 1.0,
    volume: 1.0,
    };

    players[0].playSound('bucket.fill_water', playerSoundOptions);
  • Parameters

    • commandString: string

      Command to run. Note that command strings should not start with slash.

    Returns CommandResult

    Returns a command result with a count of successful values from the command.

    Runs a command synchronously using the context of the broader dimenion.

    This function can't be called in read-only mode.

    Throws an exception if the command fails due to incorrect parameters or command syntax, or in erroneous cases for the command. Note that in many cases, if the command does not operate (e.g., a target selector found no matches), this method will not throw an exception.

    CommandError

  • Parameters

    • commandString: string

      Command to run. Note that command strings should not start with slash.

    Returns Promise<CommandResult>

    For commands that return data, returns a CommandResult with an indicator of command results.

    Runs a particular command asynchronously from the context of the broader dimension. Note that there is a maximum queue of 128 asynchronous commands that can be run in a given tick.

    Throws an exception if the command fails due to incorrect parameters or command syntax, or in erroneous cases for the command. Note that in many cases, if the command does not operate (e.g., a target selector found no matches), this method will not throw an exception.

  • Parameters

    • location: Vector3

      The location within the dimension to set the block.

    • permutation: BlockPermutation

      The block permutation to set.

    Returns void

    Sets a block in the world using a BlockPermutation. BlockPermutations are blocks with a particular state.

    This function can't be called in read-only mode.

    Throws if the location is within an unloaded chunk or outside of the world bounds.

    LocationInUnloadedChunkError

    LocationOutOfWorldBoundariesError

  • Parameters

    • location: Vector3

      The location within the dimension to set the block.

    • blockType: string | BlockType

      The type of block to set. This can be either a string identifier or a BlockType. The default block permutation is used.

    Returns void

    Sets a block at a given location within the dimension.

    This function can't be called in read-only mode.

    Throws if the location is within an unloaded chunk or outside of the world bounds.

    Error

    LocationInUnloadedChunkError

    LocationOutOfWorldBoundariesError

  • Parameters

    • weatherType: WeatherType

      Set the type of weather to apply.

    • Optionalduration: number

      Sets the duration of the weather (in ticks). If no duration is provided, the duration will be set to a random duration between 300 and 900 seconds.

    Returns void

    Sets the current weather within the dimension

    This function can't be called in read-only mode.

    This function can throw errors.

  • Parameters

    • identifier: string

      Identifier of the type of entity to spawn. If no namespace is specified, 'minecraft:' is assumed.

    • location: Vector3

      The location at which to create the entity.

    Returns Entity

    Newly created entity at the specified location.

    Creates a new entity (e.g., a mob) at the specified location.

    This function can't be called in read-only mode.

    // Spawns an adult horse
    import { DimensionLocation } from '@minecraft/server';

    function spawnAdultHorse(location: DimensionLocation) {
    // Create a horse and triggering the 'ageable_grow_up' event, ensuring the horse is created as an adult
    location.dimension.spawnEntity('minecraft:horse<minecraft:ageable_grow_up>', location);
    }
    // Spawns a fox over a dog
    import { DimensionLocation } from '@minecraft/server';
    import { MinecraftEntityTypes } from '@minecraft/vanilla-data';

    function spawnAdultHorse(location: DimensionLocation) {
    // Create fox (our quick brown fox)
    const fox = location.dimension.spawnEntity(MinecraftEntityTypes.Fox, {
    x: location.x,
    y: location.y + 2,
    z: location.z,
    });

    fox.addEffect('speed', 10, {
    amplifier: 2,
    });

    // Create wolf (our lazy dog)
    const wolf = location.dimension.spawnEntity(MinecraftEntityTypes.Wolf, location);
    wolf.addEffect('slowness', 10, {
    amplifier: 2,
    });
    wolf.isSneaking = true;
    }
  • Parameters

    • itemStack: ItemStack
    • location: Vector3

      The location at which to create the item stack.

    Returns Entity

    Newly created item stack entity at the specified location.

    Creates a new item stack as an entity at the specified location.

    This function can't be called in read-only mode.

    // Spawns a feather at a location
    import { ItemStack, DimensionLocation } from '@minecraft/server';
    import { MinecraftItemTypes } from '@minecraft/vanilla-data';

    function spawnFeather(location: DimensionLocation) {
    const featherItem = new ItemStack(MinecraftItemTypes.Feather, 1);
    location.dimension.spawnItem(featherItem, location);
    }
  • Parameters

    • effectName: string

      Identifier of the particle to create.

    • location: Vector3

      The location at which to create the particle emitter.

    • OptionalmolangVariables: MolangVariableMap

      A set of optional, customizable variables that can be adjusted for this particle.

    Returns void

    Creates a new particle emitter at a specified location in the world.

    This function can't be called in read-only mode.

    // A function that spawns a particle at a random location near the target location for all players in the server
    import { world, MolangVariableMap, DimensionLocation, Vector3 } from '@minecraft/server';

    function spawnConfetti(location: DimensionLocation) {
    for (let i = 0; i < 100; i++) {
    const molang = new MolangVariableMap();

    molang.setColorRGB('variable.color', {
    red: Math.random(),
    green: Math.random(),
    blue: Math.random()
    });

    const newLocation: Vector3 = {
    x: location.x + Math.floor(Math.random() * 8) - 4,
    y: location.y + Math.floor(Math.random() * 8) - 4,
    z: location.z + Math.floor(Math.random() * 8) - 4,
    };
    location.dimension.spawnParticle('minecraft:colored_flame_particle', newLocation, molang);
    }
    }