Beta
Allows registration for an event that fires when an entity is removed from the game (for example, unloaded, or a few seconds after they are dead.)
Function to call.
Optional
Additional filtering options for this event.
Returns a closure that can be used in subsequent unsubscribe operations.
Will call your function every time an entity is removed from the game.
This function can't be called in read-only mode.
This function can be called in early-execution mode.
Unsubscribes your function from subsequent calls when an entity is removed.
Allows registration for an event that fires when an entity is removed from the game (for example, unloaded, or a few seconds after they are dead.)