Defines how much friction affects this entity.

Hierarchy (View Summary)

Properties

entity: Entity

The entity that owns this component. The entity will be undefined if it has been removed.

typeId: string

Identifier of the component.

value: number

Current value of the friction modifier of the associated entity.

This property can't be edited in read-only mode.

componentId: "minecraft:friction_modifier" = 'minecraft:friction_modifier'

Methods

  • Returns boolean

    Whether the component is valid.

    Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.