Gets an amplifier that may have been applied to this effect.
Sample values range typically from 0 to 4. Example: The
effect 'Jump Boost II' will have an amplifier value of 1.
Throws
This property can throw when used.
ReadonlydisplayName
displayName:string
Remarks
Gets the player-friendly name of this effect.
Throws
This property can throw when used.
Readonlyduration
duration:number
Remarks
Gets the entire specified duration, in ticks, of this
effect. There are 20 ticks per second. Use TicksPerSecond constant to convert between ticks and
seconds.
Throws
This property can throw when used.
ReadonlytypeId
typeId:string
Remarks
Gets the type id of this effect.
Throws
This property can throw when used.
Methods
isValid
isValid():boolean
Returns boolean
Remarks
Returns whether an effect instance is available for use in
this context.
Represents an effect - like poison - that has been added to an Entity.