Readonly
cameraimport { EasingType, system, world } from "@minecraft/server";
function runCutscene() {
for (const player of world.getPlayers()) {
const location = player.location;
player.camera.setCamera("minecraft:free", {
location: { x: location.x, y: location.y + 10, z: location.z },
rotation: { x: 90, y: 0 },
});
system.run(() => {
player.camera.setCamera("minecraft:free", {
location: player.getHeadLocation(),
rotation: player.getRotation(),
easeOptions: {
easeTime: 1.0,
easeType: EasingType.InCubic,
},
});
system.runTimeout(() => {
player.camera.clear();
player.runCommandAsync("/inputpermission @s camera enabled");
player.runCommandAsync("/inputpermission @s movement enabled");
}, 20);
});
player.runCommandAsync("/inputpermission @s camera disabled");
player.runCommandAsync("/inputpermission @s movement disabled");
}
}
runCutscene();
Readonly
Beta
clientReadonly
dimensionReadonly
idUnique identifier of the entity. This identifier is intended to be consistent across loads of a world instance. No meaning should be inferred from the value and structure of this unique identifier - do not parse or interpret it. This property is accessible even if Entity.isValid is false.
Readonly
inputReadonly
isReadonly
isReadonly
isReadonly
isReadonly
isReadonly
isReadonly
isReadonly
isReadonly
isWhether the entity is sneaking - that is, moving more slowly and more quietly.
This property can't be edited in read-only mode.
import { system, world } from "@minecraft/server";
system.runInterval(() => {
for (const player of world.getAllPlayers()) {
player.isSneaking = true;
}
});
import {
DimensionLocation,
MolangVariableMap,
Vector3,
system,
world,
} from "@minecraft/server";
function spawnConfetti(location: DimensionLocation) {
for (let i = 0; i < 100; i++) {
const molang = new MolangVariableMap();
molang.setColorRGB("variable.color", {
red: Math.random(),
green: Math.random(),
blue: Math.random(),
});
const newLocation: Vector3 = {
x: location.x + Math.floor(Math.random() * 8) - 4,
y: location.y + Math.floor(Math.random() * 8) - 4,
z: location.z + Math.floor(Math.random() * 8) - 4,
};
location.dimension.spawnParticle(
"minecraft:colored_flame_particle",
newLocation,
molang
);
}
}
system.runInterval(() => {
for (const player of world.getPlayers()) {
if (player.isSneaking) {
spawnConfetti({
dimension: player.dimension,
x: player.location.x,
y: player.location.y,
z: player.location.z,
});
player.sendMessage("player is sneaking");
}
}
});
Readonly
isReadonly
isReadonly
levelimport { Player, system, world } from "@minecraft/server";
function countdownFromTen(player: Player) {
player.addLevels(-10000);
player.addLevels(11);
const id = system.runInterval(() => {
player.addExperience(
Math.round(-player.totalXpNeededForNextLevel / 10)
);
if (player.getTotalXp() === 0) {
system.clearRun(id);
}
if (player.xpEarnedAtCurrentLevel == 0) {
player.addLevels(-1);
player.addExperience(player.totalXpNeededForNextLevel - 1);
}
}, 2);
}
for (const player of world.getPlayers()) {
countdownFromTen(player);
}
Readonly
locationReadonly
nameReadonly
onimport { world } from "@minecraft/server";
for (const player of world.getAllPlayers()) {
player.onScreenDisplay.setActionBar("Hello World");
}
import { HudElement, world } from "@minecraft/server";
for (const player of world.getAllPlayers()) {
player.onScreenDisplay.hideAllExcept([HudElement.Hotbar]);
}
Optional
Readonly
scoreboardimport { world } from "@minecraft/server";
for (const player of world.getPlayers()) {
const inventory = player.getComponent("inventory");
const selectedItem = inventory.container.getItem(player.selectedSlotIndex);
player.sendMessage("Selected Item: " + selectedItem.typeId);
}
Optional
Readonly
Beta
targetReadonly
totalReadonly
typeIdentifier of the type of the entity - for example, 'minecraft:skeleton'. This property is accessible even if Entity.isValid is false.
import { system, world } from "@minecraft/server";
// This event triggers when world is loaded
system.runInterval(() => {
const entity = world.getDimension("overworld").getEntities()[0];
// Finally, show that location as title
entity.runCommandAsync(
`title @a actionbar X: ${Math.floor(
entity.location.x
)} | Y: ${Math.floor(entity.location.y)} | Z: ${Math.floor(
entity.location.z
)}`
);
});
Readonly
xpType of effect to add to the entity.
Amount of time, in ticks, for the effect to apply. There are 20 ticks per second. Use TicksPerSecond constant to convert between ticks and seconds. The value must be within the range [0, 20000000].
Optional
options: EntityEffectOptionsAdditional options for the effect.
Returns nothing if the effect was added or updated successfully. This can throw an error if the duration or amplifier are outside of the valid ranges, or if the effect does not exist.
Adds or updates an effect, like poison, to the entity.
This function can't be called in read-only mode.
// Spawns a villager and gives it the poison effect
import {
DimensionLocation,
} from '@minecraft/server';
import { MinecraftEffectTypes } from '@minecraft/vanilla-data';
function spawnPoisonedVillager(location: DimensionLocation) {
const villagerType = 'minecraft:villager_v2<minecraft:ageable_grow_up>';
const villager = location.dimension.spawnEntity(villagerType, location);
const duration = 20;
villager.addEffect(MinecraftEffectTypes.Poison, duration, { amplifier: 1 });
}
// Spawns a fox over a dog
import { DimensionLocation } from '@minecraft/server';
import { MinecraftEntityTypes } from '@minecraft/vanilla-data';
function spawnAdultHorse(location: DimensionLocation) {
// Create fox (our quick brown fox)
const fox = location.dimension.spawnEntity(MinecraftEntityTypes.Fox, {
x: location.x,
y: location.y + 2,
z: location.z,
});
fox.addEffect('speed', 10, {
amplifier: 2,
});
// Create wolf (our lazy dog)
const wolf = location.dimension.spawnEntity(MinecraftEntityTypes.Wolf, location);
wolf.addEffect('slowness', 10, {
amplifier: 2,
});
wolf.isSneaking = true;
}
Amount of experience to add. Note that this can be negative. Min/max bounds at -2^24 ~ 2^24
Returns the current experience of the Player.
Adds/removes experience to/from the Player and returns the current experience of the Player.
This function can't be called in read-only mode.
import { Player, world } from "@minecraft/server";
// Command equivalent to /xp player 100
function addExperience(player: Player) {
const xpAdded = player.addExperience(100);
console.log(`Player ${player.name} now has ${xpAdded} experience points.`);
}
for (const player of world.getPlayers()) {
addExperience(player);
}
Amount of damage to apply.
Optional
options: EntityApplyDamageByProjectileOptions | EntityApplyDamageOptionsAdditional options about the source of damage, which may add additional effects or spur additional behaviors on this entity.
Whether the entity takes any damage. This can return false if the entity is invulnerable or if the damage applied is less than or equal to 0.
// A function that applies damage and then heals the entity
import { Entity, EntityComponentTypes, system, world } from '@minecraft/server';
function applyDamageAndHeal(entity: Entity) {
entity.applyDamage(19); // Many mobs have max damage of 20 so this is a near-death mob
system.runTimeout(() => {
const health = entity.getComponent(EntityComponentTypes.Health);
if (health) {
world.sendMessage(`Entity health before heal: ${health.currentValue}`);
health.resetToMaxValue();
world.sendMessage(`Entity after before heal: ${health.currentValue}`);
} else {
console.warn('Entity does not have health component');
}
}, 40); // Run in a few seconds (40 ticks)
}
Impulse vector.
Applies impulse vector to the current velocity of the entity.
This function can't be called in read-only mode.
// A function that throws entities up in the air
import { Entity } from '@minecraft/server';
function yeetEntity(entity: Entity) {
// Zero out the entity's velocity before applying impulse
entity.clearVelocity();
// throw the zombie up in the air
entity.applyImpulse({ x: 0, y: 15, z: 0 });
}
X direction in horizontal plane.
Z direction in horizontal plane.
Knockback strength for the horizontal vector.
Knockback strength for the vertical vector.
Applies impulse vector to the current velocity of the entity.
This function can't be called in read-only mode.
import { EntityQueryOptions, DimensionLocation } from '@minecraft/server';
function mobParty(targetLocation: DimensionLocation) {
const mobs = ['creeper', 'skeleton', 'sheep'];
// create some sample mob data
for (let i = 0; i < 10; i++) {
targetLocation.dimension.spawnEntity(mobs[i % mobs.length], targetLocation);
}
const eqo: EntityQueryOptions = {
type: 'skeleton',
};
for (const entity of targetLocation.dimension.getEntities(eqo)) {
entity.applyKnockback(0, 0, 0, 1);
}
}
Sets the current velocity of the Entity to zero. Note that this method may not have an impact on Players.
This function can't be called in read-only mode.
// A function that throws entities up in the air
import { Entity } from '@minecraft/server';
function yeetEntity(entity: Entity) {
// Zero out the entity's velocity before applying impulse
entity.clearVelocity();
// throw the zombie up in the air
entity.applyImpulse({ x: 0, y: 15, z: 0 });
}
Optional
useEffects: booleanWhether to show any visual effects connected to the extinguishing.
Returns whether the entity was on fire.
Extinguishes the fire if the entity is on fire. Note that you can call getComponent('minecraft:onfire') and, if present, the entity is on fire.
This function can't be called in read-only mode.
import { world, Entity, EntityComponentTypes, system } from "@minecraft/server";
function setAblaze(entity: Entity) {
entity.setOnFire(20, true);
system.runTimeout(() => {
const onfire = entity.getComponent(EntityComponentTypes.OnFire);
if (onfire) {
world.sendMessage(`${onfire.onFireTicksRemaining} fire ticks remaining, extinguishing the entity.`);
}
// This will extinguish the entity
entity.extinguishFire(true);
}, 30); // Run in 30 ticks or ~1.5 seconds
}
Optional
options: BlockRaycastOptionsAdditional configuration options for the ray cast.
Returns the first intersecting block from the direction that this entity is looking at.
import { world } from "@minecraft/server";
for (const entity of world.getDimension("overworld").getEntities()) {
const blockHit = entity.getBlockFromViewDirection();
if (blockHit) {
console.log("Block Hit:");
console.log("Block:", blockHit.block);
console.log("Face:", blockHit.face);
console.log("Face Location:", JSON.stringify(blockHit.faceLocation));
} else {
console.log("No block in view direction.");
}
}
import { BlockPermutation, world } from "@minecraft/server";
const entity = world
.getDimension("overworld")
.spawnEntity("minecraft:fox", { x: 0, y: 0, z: 0 });
const blockHit = entity.getBlockFromViewDirection();
if (blockHit) {
blockHit.block.setPermutation(
BlockPermutation.resolve("minecraft:bedrock")
);
} else {
console.log("No block in view direction.");
}
The identifier of the component (e.g., 'minecraft:health'). If no namespace prefix is specified, 'minecraft:' is assumed. Available component IDs can be found as part of the EntityComponentTypes enum.
Returns the component if it exists on the entity, otherwise undefined.
import { world } from "@minecraft/server";
for (const player of world.getPlayers()) {
const health = player.getComponent("health");
player.sendMessage(
"Your health is " + health.currentValue + "/" + health.effectiveMax
);
health.setCurrentValue(15); // set player to 15 hp
health.resetToMaxValue(); // reset player to max hp
}
Returns all components that are both present on this entity and supported by the API.
The property identifier.
Returns the value for the property, or undefined if the property has not been set.
import { Vector3, system, world } from "@minecraft/server";
world.afterEvents.entitySpawn.subscribe((event) => {
event.entity.setDynamicProperty("spawn_location", event.entity.location); // set location spawn
});
world.beforeEvents.entityRemove.subscribe((event) => {
const location = event.removedEntity.getDynamicProperty(
"spawn_location"
) as Vector3; // get location spawn
const dimension = event.removedEntity.dimension;
system.run(() => {
dimension.spawnEntity(event.removedEntity.typeId, location);
});
});
A string array of the dynamic properties set on this entity.
Returns the available set of dynamic property identifiers that have been used on this entity.
import { Player, system } from "@minecraft/server";
system.afterEvents.scriptEventReceive.subscribe((event) => {
// Type /scriptevent bp:entries to see this message
if (event.id === "bp:entries" && event.sourceEntity instanceof Player) {
event.sourceEntity.sendMessage(
"Here's your dynamic properties entries:"
);
// Display all dynamic properties
for (const id of event.sourceEntity.getDynamicPropertyIds()) {
event.sourceEntity.sendMessage(
`- ${id}: ${event.sourceEntity.getDynamicProperty(id)}`
);
}
}
});
Returns the total size, in bytes, of all the dynamic properties that are currently stored for this entity. This includes the size of both the key and the value. This can be useful for diagnosing performance warning signs - if, for example, an entity has many megabytes of associated dynamic properties, it may be slow to load on various devices.
import { Player, system } from "@minecraft/server";
system.afterEvents.scriptEventReceive.subscribe((event) => {
// Type /scriptevent dp:size to see this message
if (event.id === "dp:size" && event.sourceEntity instanceof Player) {
// Returns the total size, in bytes, of all the dynamic properties that are currently stored for this entity.
const byteCount = event.sourceEntity.getDynamicPropertyTotalByteCount();
// Send the byte count to the player
event.sourceEntity.sendMessage(
`Dynamic Properties Byte Count: ${byteCount}`
);
}
});
The effect identifier.
Effect object for the specified effect, undefined if the effect is not present, or throws an error if the effect does not exist.
Optional
options: EntityRaycastOptionsAdditional configuration options for the ray cast.
Returns a set of entities from the direction that this entity is looking at.
Gets the entities that this entity is looking at by performing a ray cast from the view of this entity.
import type { EntityRaycastOptions } from "@minecraft/server";
import { world } from "@minecraft/server";
// Optional: Configure ray cast options
const raycastOptions: EntityRaycastOptions = {
maxDistance: 10, // Set your desired maximum distance
};
// Perform the ray cast
for (const entity of world.getDimension("overworld").getEntities()) {
const entitiesInView = entity.getEntitiesFromViewDirection(raycastOptions);
// Log the results
entitiesInView.forEach((hit) => {
console.log(`Entity hit at distance ${hit.distance} blocks.`);
console.log("Entity details:", hit.entity); // You can access properties/methods of the hit entity
});
}
The entity Property identifier.
Returns the current property value. For enum properties, a string is returned. For float and int properties, a number is returned. For undefined properties, undefined is returned.
Returns a Vec2 containing the rotation of this entity (in degrees).
import { world } from "@minecraft/server";
world.beforeEvents.chatSend.subscribe((event) => {
const message = event.message;
const player = event.sender;
if (message === "rotation get") {
event.cancel = true;
const rotation = player.getRotation();
player.sendMessage(`Spawn point location: ${rotation.x} ${rotation.y}`);
}
});
import { world } from "@minecraft/server";
world.beforeEvents.chatSend.subscribe((event) => {
const message = event.message;
const player = event.sender;
if (message === "spawnpoint get") {
event.cancel = true;
const spawnPoint = player.getSpawnPoint();
if (spawnPoint) {
player.sendMessage(
`Spawn point location: ${spawnPoint.x} ${spawnPoint.y} ${spawnPoint.z} at ${spawnPoint.dimension.id}`
);
} else {
player.sendMessage(`No spawn point set.`);
}
}
});
Returns the current velocity vector of the entity.
// A function that spawns fireworks and logs their velocity after 5 ticks
import { DimensionLocation, system, world } from '@minecraft/server';
import { MinecraftEntityTypes } from '@minecraft/vanilla-data';
function spawnFireworks(location: DimensionLocation) {
const fireworkRocket = location.dimension.spawnEntity(MinecraftEntityTypes.FireworksRocket, location);
system.runTimeout(() => {
const velocity = fireworkRocket.getVelocity();
world.sendMessage(`Velocity of firework is: ${velocity.x}, ${velocity.y}, ${velocity.z}`);
}, 5);
}
Whether the entity is valid.
Returns whether the entity can be manipulated by script. A Player is considered valid when it's EntityLifetimeState is set to Loaded.
import { system, world } from "@minecraft/server";
const zombie = world
.getDimension("overworld")
.spawnEntity("minecraft:zombie", world.getDefaultSpawnLocation());
const id = system.runInterval(() => {
if (!zombie.isValid()) {
system.clearRun(id);
return;
}
const location = zombie.location;
for (const player of world.getPlayers()) {
player.sendMessage(
`Zombie location: (${location.x.toFixed(2)}, ${location.y.toFixed(
2
)}, ${location.z.toFixed(2)})`
);
}
});
Returns true if entity can be killed (even if it is already dead), otherwise it returns false.
Kills this entity. The entity will drop loot as normal.
This function can't be called in read-only mode.
import { EntityQueryOptions, DimensionLocation } from '@minecraft/server';
function mobParty(targetLocation: DimensionLocation) {
const mobs = ['creeper', 'skeleton', 'sheep'];
// create some sample mob data
for (let i = 0; i < 10; i++) {
const mobTypeId = mobs[i % mobs.length];
const entity = targetLocation.dimension.spawnEntity(mobTypeId, targetLocation);
entity.addTag('mobparty.' + mobTypeId);
}
const eqo: EntityQueryOptions = {
tags: ['mobparty.skeleton'],
};
for (const entity of targetLocation.dimension.getEntities(eqo)) {
entity.kill();
}
}
The query to perform the match against.
Returns true if the entity matches the criteria in the passed in EntityQueryOptions, otherwise it returns false.
Matches the entity against the passed in options. Uses the location of the entity for matching if the location is not specified in the passed in EntityQueryOptions.
import { GameMode, system, world } from "@minecraft/server";
system.runInterval(() => {
for (const player of world.getAllPlayers()) {
const isSpectating = player.matches({ gameMode: GameMode.spectator });
if (isSpectating) {
player.onScreenDisplay.setActionBar("You are spectating");
}
}
});
The animation identifier. e.g. animation.creeper.swelling
Optional
options: PlayAnimationOptionsAdditional options to control the playback and transitions of the animation.
Identifier of the music track to play.
Optional
musicOptions: MusicOptionsAdditional options for the music track.
Optional
soundOptions: PlayerSoundOptionsAdditional optional options for the sound.
Identifier of the music track to play.
Optional
musicOptions: MusicOptionsAdditional options for the music track.
Queues an additional music track that only this particular player can hear. If a track is not playing, a music track will play.
This function can't be called in read-only mode.
An error will be thrown if volume is less than 0.0. An error will be thrown if fade is less than 0.0.
import { Player } from "@minecraft/server";
// Surely someone enjoy minecraft ambient music
const allMusic = [
"music.overworld.bamboo_jungle",
"music.overworld.bamboo_jungle",
"music.game.basalt_deltas",
"music.game_and_wild_equal_chance",
"music.game_and_wild_equal_chance",
"music.game_and_wild_favor_game",
"music.overworld.cherry_grove",
"music.game.creative",
"music.game.credits",
"music.game.crimson_forest",
"music.overworld.deep_dark",
"music.overworld.desert",
"music.overworld.desert",
"music.overworld.desert",
"music.overworld.dripstone_caves",
"music.game.end",
"music.game.endboss",
"music.overworld.flower_forest",
"music.game_and_wild_equal_chance",
"music.game.frozen_peaks",
"music.game",
"music.overworld.grove",
"music.game.nether_wastes",
"music.overworld.jagged_peaks",
"music.overworld.jungle",
"music.overworld.jungle_edge",
"music.overworld.jungle",
"music.overworld.jungle",
"music.game_and_wild_equal_chance",
"music.overworld.lush_caves",
"music.game.swamp_music",
"music.game.meadow",
"music.game_and_wild_favor_game",
"music.menu",
"music.overworld.mesa",
"music.overworld.mesa",
"music.overworld.mesa",
"music.game.nether",
"music.game_and_wild_favor_game",
"music.game_and_wild_favor_game",
"music.game_and_wild_equal_chance",
"music.game_and_wild_equal_chance",
"music.overworld.snowy_slopes",
"music.game.soulsand_valley",
"music.overworld.stony_peaks",
"music.game.swamp_music",
"music.game.swamp_music",
"music.game.water",
];
function queueAllMusic(player: Player) {
for (const musicTrackId of allMusic) {
player.queueMusic(musicTrackId, { fade: 1.0 });
}
}
The effect identifier.
Returns true if the effect has been removed. Returns false if the effect is not found or does not exist.
The Entity Property identifier.
Returns the default property value. For enum properties, a string is returned. For float and int properties, a number is returned. For undefined properties, undefined is returned.
The command string. Note: This should not include a leading forward slash.
A command result containing whether the command was successful.
Command to run. Note that command strings should not start with slash.
For commands that return data, returns a JSON structure with command response values.
The message to be displayed.
This method can throw if the provided RawMessage is
in an invalid format. For example, if an empty name
string
is provided to score
.
import { Player } from "@minecraft/server";
function sendPlayerMessages(player: Player) {
// Displays "First or Second"
const rawMessage = { translate: 'accessibility.list.or.two', with: ['First', 'Second'] };
player.sendMessage(rawMessage);
// Displays "Hello, world!"
player.sendMessage('Hello, world!');
// Displays "Welcome, Amazing Player 1!"
player.sendMessage({ translate: 'authentication.welcome', with: ['Amazing Player 1'] });
// Displays the player's score for objective "obj". Each player will see their own score.
const rawMessageWithScore = { score: { name: '*', objective: 'obj' } };
player.sendMessage(rawMessageWithScore);
// Displays "Apple or Coal"
const rawMessageWithNestedTranslations = {
translate: 'accessibility.list.or.two',
with: { rawtext: [{ translate: 'item.apple.name' }, { translate: 'item.coal.name' }] },
};
player.sendMessage(rawMessageWithNestedTranslations);
}
The property identifier.
Optional
value: string | number | boolean | Vector3Data value of the property to set.
import { Vector3, system, world } from "@minecraft/server";
world.afterEvents.entitySpawn.subscribe((event) => {
event.entity.setDynamicProperty("spawn_location", event.entity.location); // set location spawn
});
world.beforeEvents.entityRemove.subscribe((event) => {
const location = event.removedEntity.getDynamicProperty(
"spawn_location"
) as Vector3; // get location spawn
const dimension = event.removedEntity.dimension;
system.run(() => {
dimension.spawnEntity(event.removedEntity.typeId, location);
});
});
Length of time to set the entity on fire.
Optional
useEffects: booleanWhether side-effects should be applied (e.g. thawing freeze) and other conditions such as rain or fire protection should be taken into consideration.
Whether the entity was set on fire. This can fail if seconds is less than or equal to zero, the entity is wet or the entity is immune to fire.
Sets an entity on fire (if it is not in water or rain). Note that you can call getComponent('minecraft:onfire') and, if present, the entity is on fire.
This function can't be called in read-only mode.
import { world, Entity, EntityComponentTypes, system } from "@minecraft/server";
function setAblaze(entity: Entity) {
entity.setOnFire(20, true);
system.runTimeout(() => {
const onfire = entity.getComponent(EntityComponentTypes.OnFire);
if (onfire) {
world.sendMessage(`${onfire.onFireTicksRemaining} fire ticks remaining, extinguishing the entity.`);
}
// This will extinguish the entity
entity.extinguishFire(true);
}, 30); // Run in 30 ticks or ~1.5 seconds
}
The Entity Property identifier.
The property value. The provided type must be compatible with the type specified in the entity's definition.
Sets an Entity Property to the provided value. This property change is not applied until the next tick.
This function can't be called in read-only mode.
Throws if the entity is invalid. Throws if an invalid identifier is provided. Throws if the provided value type does not match the property type. Throws if the provided value is outside the expected range (int, float properties). Throws if the provided string value does not match the set of accepted enum values (enum properties
Optional
spawnPoint: DimensionLocationBeta
Identifier of the particle to create.
The location at which to create the particle emitter.
Optional
molangVariables: MolangVariableMapA set of optional, customizable variables that can be adjusted for this particle.
Creates a new particle emitter at a specified location in the world. Only visible to the target player.
This function can't be called in read-only mode.
import { world, MolangVariableMap, Vector3 } from '@minecraft/server';
world.afterEvents.playerSpawn.subscribe(event => {
const targetLocation = event.player.location;
for (let i = 0; i < 100; i++) {
const molang = new MolangVariableMap();
molang.setColorRGB('variable.color', {
red: Math.random(),
green: Math.random(),
blue: Math.random()
});
const newLocation: Vector3 = {
x: targetLocation.x + Math.floor(Math.random() * 8) - 4,
y: targetLocation.y + Math.floor(Math.random() * 8) - 4,
z: targetLocation.z + Math.floor(Math.random() * 8) - 4,
};
event.player.spawnParticle('minecraft:colored_flame_particle', newLocation, molang);
}
});
New location for the entity.
Optional
teleportOptions: TeleportOptionsOptions regarding the teleport operation.
Teleports the selected entity to a new location
This function can't be called in read-only mode.
import { world, system } from '@minecraft/server';
const overworld = world.getDimension('overworld');
const targetLocation = { x: 0, y: 0, z: 0 };
const pig = overworld.spawnEntity('minecraft:pig', targetLocation);
let inc = 1;
const runId = system.runInterval(() => {
pig.teleport(
{ x: targetLocation.x + inc / 4, y: targetLocation.y + inc / 4, z: targetLocation.z + inc / 4 },
{
facingLocation: targetLocation,
},
);
if (inc > 100) {
system.clearRun(runId);
}
inc++;
}, 4);
import { system, world } from "@minecraft/server";
system.afterEvents.scriptEventReceive.subscribe(({ sourceEntity, message }) => {
if (!sourceEntity) return;
if (message === "tp:nether") {
sourceEntity.teleport(
{ x: 0, y: 0, z: 0 },
{ dimension: world.getDimension("nether") }
);
}
});
import { system, world } from "@minecraft/server";
system.afterEvents.scriptEventReceive.subscribe(({ sourceEntity, message }) => {
if (!sourceEntity) return;
if (message === "tp:nether") {
sourceEntity.teleport(
{ x: 0, y: 0, z: 0 },
{
dimension: world.getDimension("nether"),
facingLocation: { x: 100, y: 100, z: 100 },
}
);
}
});
Name of the entity type event to trigger. If a namespace is not specified, minecraft: is assumed.
Triggers an entity type event. For every entity, a number of events are defined in an entities' definition for key entity behaviors; for example, creepers have a minecraft:start_exploding type event.
This function can't be called in read-only mode.
// A function that spawns a creeper and triggers it to explode immediately
import { DimensionLocation } from '@minecraft/server';
import { MinecraftEntityTypes } from '@minecraft/vanilla-data';
function spawnExplodingCreeper(location: DimensionLocation) {
const creeper = location.dimension.spawnEntity(MinecraftEntityTypes.Creeper, location);
creeper.triggerEvent('minecraft:start_exploding_forced');
}
Location to teleport the entity to.
Optional
teleportOptions: TeleportOptionsOptions regarding the teleport operation.
Returns whether the teleport succeeded. This can fail if the destination chunk is unloaded or if the teleport would result in intersecting with blocks.
A simulated player can be used within GameTests to represent how a player moves throughout the world and to support testing of how entities and the environment will react to a player. This type derives much of its structure and methods from the @minecraft/server.Player type. Note that many types of events that may be available for entities more broadly, such as item use events, may not fire in the same capacity for simulated players.