Represents a loaded structure template (.mcstructure file). Structures can be placed in a world using the /structure command or the StructureManager APIs.

Properties

id: string

The name of the structure. The identifier must include a namespace. For structures created via the /structure command or structure blocks, this namespace defaults to "mystructure".

size: Vector3

The dimensions of the structure. For example, a single block structure will have a size of {x:1, y:1, z:1}

This property can throw when used.

InvalidStructureError

Methods

  • Parameters

    • location: Vector3

      The block location relative to the Structure's origin.

    Returns BlockPermutation

    Returns a BlockPermutation. Returns undefined if a block does not exist at the given location.

    Returns a BlockPermutation representing the block contained within the Structure at the given location.

    Throws if the location is outside the structure's bounds. Throws if the Structure has been deleted.

    minecraftcommon.InvalidArgumentError

    InvalidStructureError

  • Parameters

    • location: Vector3

      The block location relative to the Structure's origin.

    Returns boolean

    Returns whether the block at the given location is waterlogged. Returns false if a block does not exist at the given location.

    Returns whether the block at the given location is waterlogged.

    Throws if the location is outside the structure's bounds. Throws if the Structure has been deleted.

    minecraftcommon.InvalidArgumentError

    InvalidStructureError

  • Returns boolean

    Returns whether the Structure is valid.

    Returns whether the Structure is valid. The Structure may become invalid if it is deleted.

  • Returns void

    Saves a modified Structure to the world file.

    This function can't be called in read-only mode.

    Throws if the Structure has been deleted.

    InvalidStructureError

  • Parameters

    • location: Vector3

      The block location relative to the Structure's origin.

    • OptionalblockPermutation: BlockPermutation

      The BlockPermutation to set.

    Returns void

    Sets a BlockPermutation within a Structure.

    This function can't be called in read-only mode.

    Throws if the type of block is StructureVoid. Throws if the block is undefined and waterlogged is set to true. Throws if the block is air and waterlogged is set to true. Throws if the location is outside the structure's bounds. Throws if the Structure has been deleted.

    minecraftcommon.InvalidArgumentError

    InvalidStructureError