Defines the rules for an entity to be tamed by the player.

import { world } from "@minecraft/server";

const wolf = world
.getDimension("overworld")
.spawnEntity("minecraft:wolf", { x: 0, y: 0, z: 0 });
const tameable = wolf.getComponent("tameable");
tameable.probability;
tameable.tame(world.getAllPlayers()[0]);

Hierarchy (View Summary)

Properties

entity: Entity

The entity that owns this component. The entity will be undefined if it has been removed.

getTameItems: ItemStack[]

Returns a set of items that can be used to tame this entity.

This property can throw when used.

isTamed: boolean

Returns true if the entity is tamed by player.

This property can throw when used.

probability: number

The chance of taming the entity with each item use between 0.0 and 1.0, where 1.0 is 100%

This property can throw when used.

tamedToPlayer?: Player

Returns the player that has tamed the entity, or 'undefined' if entity is not tamed.

This property can throw when used.

tamedToPlayerId?: string

Returns the id of player that has tamed the entity, or 'undefined' if entity is not tamed.

This property can throw when used.

typeId: string

Identifier of the component.

componentId: "minecraft:tameable" = 'minecraft:tameable'

Methods

  • Returns boolean

    Whether the component is valid.

    Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.

  • Parameters

    • player: Player

      The player that this entity should be tamed by.

    Returns boolean

    Returns true if the entity was tamed.

    Set this entity as tamed by the given player.

    This function can't be called in read-only mode.

    This function can throw errors.