import { Container, ItemStack, Player, world } from"@minecraft/server";
// Custom function to add an item to the inventory functionaddItemToInventory(itemStack: ItemStack, container: Container) { returncontainer.addItem(itemStack); }
// Custom function to move an item within the inventory functionmoveItemWithinInventory( fromSlot: number, toSlot: number, container: Container ) { container.moveItem(fromSlot, toSlot, container); }
// Custom function to transfer an item from inventory to another container functiontransferItemToContainer( fromSlot: number, fromContainer: Container, toContainer: Container ) { returnfromContainer.transferItem(fromSlot, toContainer); }
// Example usage of the custom functions constnewItemStack = newItemStack("apple", 10); // Assuming "apple" is a valid item constaddedItem = addItemToInventory(newItemStack, container); if (addedItem) { console.log("Item added to inventory:", addedItem); }
consttoContainer = toInventory.container; // Assuming 'someOtherContainer' is an instance of another container consttransferredItem = transferItemToContainer(0, container, toContainer); if (transferredItem) { console.log("Item transferred to another container:", transferredItem); } }
Returns whether the component is valid. A component is
considered valid if its owner is valid, in addition to any
addition to any additional validation required by the
component.
Defines this entity's inventory properties.
Example: playerInventory.ts