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Readonly
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blockReadonly
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isReadonly
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stateReadonly
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typeStatic
Readonly
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componentBeta
// Script by WavePlayz
import { world, system, BlockTypes } from "@minecraft/server";
// Get all available block types in the game
const blockTypes = BlockTypes.getAll();
// Function to get a random block type from the list of block types
const getRandomBlockType = () =>
blockTypes[Math.floor(blockTypes.length * Math.random())];
// Subscribe to the event that triggers when a piston is activated
world.afterEvents.pistonActivate.subscribe((eventData) => {
// Destructure the dimension and piston objects from the event data
const { dimension, piston } = eventData;
// Get the blocks attached to the piston
const attachedBlocks = piston.getAttachedBlocks();
// Get the locations of the blocks attached to the piston
const attachedBlocksLocations = piston.getAttachedBlocksLocations();
// Loop through each attached block location
attachedBlocksLocations.forEach((location, index) => {
// Set the type of each attached block to a random block type
attachedBlocks[index].setType(getRandomBlockType());
});
});
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// Script by WavePlayz
import { world, system, BlockTypes } from "@minecraft/server";
// Get all available block types in the game
const blockTypes = BlockTypes.getAll();
// Function to get a random block type from the list of block types
const getRandomBlockType = () =>
blockTypes[Math.floor(blockTypes.length * Math.random())];
// Subscribe to the event that triggers when a piston is activated
world.afterEvents.pistonActivate.subscribe((eventData) => {
// Destructure the dimension and piston objects from the event data
const { dimension, piston } = eventData;
// Get the blocks attached to the piston
const attachedBlocks = piston.getAttachedBlocks();
// Get the locations of the blocks attached to the piston
const attachedBlocksLocations = piston.getAttachedBlocksLocations();
// Loop through each attached block location
attachedBlocksLocations.forEach((location, index) => {
// Set the type of each attached block to a random block type
attachedBlocks[index].setType(getRandomBlockType());
});
});
When present, this block has piston-like behavior. Contains additional properties for discovering block piston state.