When added, this component makes the entity spawn with a
rider of the specified entityType.
Ageable
Ageable:"minecraft:ageable"
Remarks
Adds a timer for the entity to grow up. It can be
accelerated by giving the entity the items it likes as
defined by feedItems.
CanClimb
CanClimb:"minecraft:can_climb"
Remarks
When added, this component signifies that the entity can
climb up ladders.
CanFly
CanFly:"minecraft:can_fly"
Remarks
When added, this component signifies that the entity can
fly, and the pathfinder won't be restricted to paths where a
solid block is required underneath it.
CanPowerJump
CanPowerJump:"minecraft:can_power_jump"
Remarks
When added, this component signifies that the entity can
power jump like the horse does within Minecraft.
Color
Color:"minecraft:color"
Remarks
Defines the entity's color. Only works on certain entities
that have predefined color values (e.g., sheep, llama,
shulker).
Color2
Color2:"minecraft:color2"
Remarks
Defines the entity's secondary color. Only works on certain
entities that have predefined secondary color values (e.g.,
tropical fish).
Equippable
Equippable:"minecraft:equippable"
Remarks
Provides access to a mob's equipment slots. This component
exists for all mob entities.
FireImmune
FireImmune:"minecraft:fire_immune"
Remarks
When added, this component signifies that this entity
doesn't take damage from fire.
FloatsInLiquid
FloatsInLiquid:"minecraft:floats_in_liquid"
Remarks
When added, this component signifies that this entity can
float in liquid blocks.
FlyingSpeed
FlyingSpeed:"minecraft:flying_speed"
Remarks
Represents the flying speed of an entity.
FrictionModifier
FrictionModifier:"minecraft:friction_modifier"
Remarks
Defines how much friction affects this entity.
GroundOffset
GroundOffset:"minecraft:ground_offset"
Remarks
Sets the offset from the ground that the entity is actually
at.
Healable
Healable:"minecraft:healable"
Remarks
Defines the interactions with this entity for healing it.
Health
Health:"minecraft:health"
Remarks
Defines the health properties of an entity.
Inventory
Inventory:"minecraft:inventory"
Remarks
Defines this entity's inventory properties.
IsBaby
IsBaby:"minecraft:is_baby"
Remarks
When added, this component signifies that this entity is a
baby.
IsCharged
IsCharged:"minecraft:is_charged"
Remarks
When added, this component signifies that this entity is
charged.
IsChested
IsChested:"minecraft:is_chested"
Remarks
When added, this component signifies that this entity is
currently carrying a chest.
IsDyeable
IsDyeable:"minecraft:is_dyeable"
Remarks
When added, this component signifies that dyes can be used
on this entity to change its color.
When added, this component signifies that this entity can
hide from hostile mobs while invisible.
IsIgnited
IsIgnited:"minecraft:is_ignited"
Remarks
When added, this component signifies that this entity this
currently on fire.
IsIllagerCaptain
IsIllagerCaptain:"minecraft:is_illager_captain"
Remarks
When added, this component signifies that this entity is an
illager captain.
IsSaddled
IsSaddled:"minecraft:is_saddled"
Remarks
When added, this component signifies that this entity is
currently saddled.
IsShaking
IsShaking:"minecraft:is_shaking"
Remarks
When added, this component signifies that this entity is
currently shaking.
IsSheared
IsSheared:"minecraft:is_sheared"
Remarks
When added, this component signifies that this entity is
currently sheared.
IsStackable
IsStackable:"minecraft:is_stackable"
Remarks
When added, this component signifies that this entity can be
stacked.
IsStunned
IsStunned:"minecraft:is_stunned"
Remarks
When added, this component signifies that this entity is
currently stunned.
IsTamed
IsTamed:"minecraft:is_tamed"
Remarks
When added, this component signifies that this entity is
currently tamed.
Item
Item:"minecraft:item"
Remarks
If added onto the entity, this indicates that the entity
represents a free-floating item in the world. Lets you
retrieve the actual item stack contents via the itemStack
property.
LavaMovement
LavaMovement:"minecraft:lava_movement"
Remarks
Defines the base movement speed in lava of this entity.
Leashable
Leashable:"minecraft:leashable"
Remarks
Allows this entity to be leashed and defines the conditions
and events for this entity when is leashed.
MarkVariant
MarkVariant:"minecraft:mark_variant"
Remarks
When added, this component signifies that this entity
contains an additional variant value. Can be used to further
differentiate variants.
Movement
Movement:"minecraft:movement"
Remarks
Defines the general movement speed of this entity.
When added, this movement control allows the mob to swim in
water and walk on land.
MovementBasic
MovementBasic:"minecraft:movement.basic"
Remarks
When added, this component allows the movement of an entity.
MovementFly
MovementFly:"minecraft:movement.fly"
Remarks
When added, this move control causes the mob to fly.
MovementGeneric
MovementGeneric:"minecraft:movement.generic"
Remarks
When added, this move control allows a mob to fly, swim,
climb, etc.
MovementGlide
MovementGlide:"minecraft:movement.glide"
Remarks
When added, this movement control allows the mob to glide.
MovementHover
MovementHover:"minecraft:movement.hover"
Remarks
When added, this move control causes the mob to hover.
MovementJump
MovementJump:"minecraft:movement.jump"
Remarks
Move control that causes the mob to jump as it moves with a
specified delay between jumps.
MovementSkip
MovementSkip:"minecraft:movement.skip"
Remarks
When added, this move control causes the mob to hop as it
moves.
MovementSway
MovementSway:"minecraft:movement.sway"
Remarks
When added, this move control causes the mob to sway side to
side giving the impression it is swimming.
NavigationClimb
NavigationClimb:"minecraft:navigation.climb"
Remarks
Allows this entity to generate paths that include vertical
walls (for example, like Minecraft spiders do.)
NavigationFloat
NavigationFloat:"minecraft:navigation.float"
Remarks
Allows this entity to generate paths by flying around the
air like the regular Ghast.
NavigationFly
NavigationFly:"minecraft:navigation.fly"
Remarks
Allows this entity to generate paths in the air (for
example, like Minecraft parrots do.)
NavigationGeneric
NavigationGeneric:"minecraft:navigation.generic"
Remarks
Allows this entity to generate paths by walking, swimming,
flying and/or climbing around and jumping up and down a
block.
NavigationHover
NavigationHover:"minecraft:navigation.hover"
Remarks
Allows this entity to generate paths in the air (for
example, like the Minecraft Bees do.) Keeps them from
falling out of the skies and doing predictive movement.
NavigationWalk
NavigationWalk:"minecraft:navigation.walk"
Remarks
Allows this entity to generate paths by walking around and
jumping up and down a block like regular mobs.
OnFire
OnFire:"minecraft:onfire"
Remarks
When present on an entity, this entity is on fire.
Projectile
Projectile:"minecraft:projectile"
Remarks
The projectile component controls the properties of a
projectile entity and allows it to be shot in a given
direction. This component is present when the entity has the
minecraft:projectile component.
PushThrough
PushThrough:"minecraft:push_through"
Remarks
Sets the distance through which the entity can push through.
Rideable
Rideable:"minecraft:rideable"
Remarks
When added, this component adds the capability that an
entity can be ridden by another entity.
Riding
Riding:"minecraft:riding"
Remarks
This component is added to any entity when it is riding
another entity.
Scale
Scale:"minecraft:scale"
Remarks
Sets the entity's visual size.
SkinId
SkinId:"minecraft:skin_id"
Remarks
Skin Id value. Can be used to differentiate skins, such as
base skins for villagers.
Tameable
Tameable:"minecraft:tameable"
Remarks
Defines the rules for an entity to be tamed by the player.
TameMount
TameMount:"minecraft:tamemount"
Remarks
Contains options for taming a rideable entity based on the
entity that mounts it.
TypeFamily
TypeFamily:"minecraft:type_family"
Remarks
Used to determine the type families the entity belongs to.
The types of entity components that are accessible via function Entity.getComponent.