When present on an item, this item has a cooldown effect when used by entities.

Hierarchy (View Summary)

Properties

cooldownCategory: string

Represents the cooldown category that this item is associated with.

This property can throw when used.

cooldownTicks: number

Amount of time, in ticks, it will take this item to cooldown.

This property can throw when used.

typeId: string

Identifier of the component.

componentId: "minecraft:cooldown" = 'minecraft:cooldown'

Methods

  • Beta

    Parameters

    Returns number

    This function can't be called in read-only mode.

    This function can throw errors.

  • Beta

    Parameters

    • cooldownCategory: string

      The cooldown category that might be associated with this item.

    Returns boolean

    True if the item is the given cooldown category.

    Will return true if the item is the cooldown category passed in and false otherwise.

    This function can't be called in read-only mode.

    This function can throw errors.

  • Beta

    Returns boolean

    Whether the component is valid.

    Returns whether the component is valid. A component is considered valid if its owner is valid, in addition to any addition to any additional validation required by the component.

  • Beta

    Parameters

    Returns void

    Starts a new cooldown period for this item.

    This function can't be called in read-only mode.

    This function can throw errors.