Script API - v1.19.80
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    A simulated player can be used within GameTests to represent how a player moves throughout the world and to support testing of how entities and the environment will react to a player. This type derives much of its structure and methods from the @minecraft/server.Player type.

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    dimension: Dimension

    Dimension that the entity is currently within.

    This property can throw when used.

    headRotation: XYRotation

    Rotation of the head across pitch and yaw angles.

    This property can throw when used.

    id: string

    Unique identifier of the entity. This identifier is intended to be consistent across loads of a world instance. No meaning should be inferred from the value and structure of this unique identifier - do not parse or interpret it.

    This property can throw when used.

    isSneaking: boolean

    Whether the entity is sneaking - that is, moving more slowly and more quietly.

    This property can't be edited in read-only mode.

    isSprinting: boolean

    This property can't be edited in read-only mode.

    level: number

    The current overall level for the player, based on their experience.

    This property can throw when used.

    location: Vector3

    Current location of the entity.

    This property can throw when used.

    name: string

    Name of the player.

    This property can throw when used.

    nameTag: string

    Given name of the entity.

    This property can't be edited in read-only mode.

    onScreenDisplay: ScreenDisplay

    Contains methods for manipulating the on-screen display of a Player.

    scoreboard: ScoreboardIdentity

    This property can throw when used.

    selectedSlot: number

    Manages the selected slot in the player's hotbar.

    This property can't be edited in read-only mode.

    spawnDimension?: Dimension

    If this player has an individual spawn point set, returns the dimension that their spawn point is within.

    This property can throw when used.

    target: Entity

    Retrieves or sets an entity that is used as the target of AI-related behaviors, like attacking.

    This property can throw when used.

    totalXpNeededForNextLevel: number

    The overall total set of experience needed to achieve the next level for a player.

    This property can throw when used.

    typeId: string

    Unique identifier of the type of the entity - for example, 'minecraft:skeleton'.

    This property can throw when used.

    xpEarnedAtCurrentLevel: number

    The current set of experience achieved for the player.

    This property can throw when used.

    Methods

    • Beta

      Parameters

      • effectType: EffectType

        Type of effect to add to the entity.

      • duration: number

        Amount of time, in ticks, for the effect to apply.

      • Optionalamplifier: number

        Optional amplification of the effect to apply.

      • OptionalshowParticles: boolean

      Returns void

      Adds an effect, like poison, to the entity.

      This function can't be called in read-only mode.

      This function can throw errors.

      const villagerId = "minecraft:villager_v2<minecraft:ageable_grow_up>";
      const villagerLoc: mc.Vector3 = { x: 1, y: 2, z: 1 };
      const villager = test.spawn(villagerId, villagerLoc);
      const duration = 20;

      villager.addEffect(MinecraftEffectTypes.poison, duration, 1);

      const fox = overworld.spawnEntity("minecraft:fox", {
      x: targetLocation.x + 1,
      y: targetLocation.y + 2,
      z: targetLocation.z + 3,
      });
      fox.addEffect(mc.MinecraftEffectTypes.speed, 10, 20);
      log("Created a fox.");

      const wolf = overworld.spawnEntity("minecraft:wolf", {
      x: targetLocation.x + 4,
      y: targetLocation.y + 2,
      z: targetLocation.z + 3,
      });
      wolf.addEffect(mc.MinecraftEffectTypes.slowness, 10, 20);
      wolf.isSneaking = true;
      log("Created a sneaking wolf.", 1);

    • Beta

      Parameters

      • amount: number

        Amount of experience to add. Note that this can be negative.

      Returns number

      Returns the current experience of the Player.

      Adds/removes experience to/from the Player and returns the current experience of the Player.

      This function can't be called in read-only mode.

      This function can throw errors.

    • Beta

      Parameters

      • amount: number

        Amount to add to the player.

      Returns number

      Returns the current level of the Player.

      Adds/removes level to/from the Player and returns the current level of the Player.

      This function can't be called in read-only mode.

      This function can throw errors.

    • Beta

      Parameters

      • tag: string

        Content of the tag to add.

      Returns boolean

      Adds a specified tag to an entity.

      This function can't be called in read-only mode.

      This function can throw errors.

    • Beta

      Parameters

      Returns void

      Applies impulse vector to the current velocity of the entity.

      This function can't be called in read-only mode.

      This function can throw errors.

    • Beta

      Parameters

      • directionX: number

        X direction in horizontal plane.

      • directionZ: number

        Z direction in horizontal plane.

      • horizontalStrength: number

        Knockback strength for the horizontal vector.

      • verticalStrength: number

        Knockback strength for the vertical vector.

      Returns void

      Applies impulse vector to the current velocity of the entity.

      This function can't be called in read-only mode.

      This function can throw errors.

    • Beta

      Returns boolean

      Causes the simulated player to make an attack 'swipe'. Returns true if the attack was performed - for example, the player was not on cooldown and had a valid target. Target selection is performed by raycasting from the player's head.

      This function can't be called in read-only mode.

      This function can throw errors.

    • Beta

      Parameters

      Returns boolean

      Causes the simulated player to attack the provided target. Returns true if the attack was performed - for example, the player was not on cooldown and had a valid target. The attack can be performed at any distance and does not require line of sight to the target entity.

      This function can't be called in read-only mode.

      This function can throw errors.

    • Beta

      Parameters

      • blockLocation: Vector3

        Location of the block to interact with.

      • Optionaldirection: Direction

        Direction to place the specified item within.

      Returns boolean

      Destroys the block at blockLocation, respecting the rules of the server player's game mode. The block will be hit until broken, an item is used or stopBreakingBlock is called. Returns true if the block at blockLocation is solid.

      This function can't be called in read-only mode.

      This function can throw errors.

    • Beta

      Returns void

      Clears the spawn point that has been individually set for a player.

      This function can't be called in read-only mode.

      This function can throw errors.

    • Beta

      Returns void

      Sets the current velocity of the Entity to zero. Note that this method may not have an impact on Players.

      This function can't be called in read-only mode.

      This function can throw errors.

    • Beta

      Returns void

      Simulates and performs a disconnection of the simulated player from the world.

      This function can't be called in read-only mode.

      This function can throw errors.

    • Beta

      Parameters

      • OptionaluseEffects: boolean

        Whether to show any visual effects connected to the extinguishing.

      Returns boolean

      Extinguishes the fire if the entity is on fire. Note that you can call getComponent('minecraft:onfire') and, if present, the entity is on fire.

      This function can't be called in read-only mode.

      This function can throw errors.

    • Beta

      Parameters

      • componentId: string

        The identifier of the component (e.g., 'minecraft:rideable') to retrieve. If no namespace prefix is specified, 'minecraft:' is assumed. If the component is not present on the entity, undefined is returned.

      Returns EntityComponent

      Gets a component (that represents additional capabilities) for an entity.

      This function can't be called in read-only mode.

    • Beta

      Parameters

      • identifier: string

      Returns undefined | string | number | boolean

      Returns the value for the property, or undefined if the property has not been set.

      Returns a property value.

      This function can't be called in read-only mode.

      This function can throw errors.

    • Beta

      Parameters

      Returns Effect

      Effect object for the specified effect, or undefined if the effect is not present.

      Returns the effect for the specified EffectType on the entity, or undefined if the effect is not present.

      This function can't be called in read-only mode.

      This function can throw errors.

    • Beta

      Returns Effect[]

      List of effects.

      Returns a set of effects applied to this item.

      This function can't be called in read-only mode.

      This function can throw errors.

    • Beta

      Parameters

      • itemCategory: string

        Specifies the cooldown category to retrieve the current cooldown for.

      Returns number

      Gets the current item cooldown time for a particular cooldown category.

      This function can't be called in read-only mode.

      This function can throw errors.

    • Beta

      Returns undefined | Vector3

      The individual spawn position, or undefined if there is no specific spawn position set for a player.

      Returns an individualized spawn position, if set, for a player.

      This function can't be called in read-only mode.

      This function can throw errors.

    • Beta

      Returns string[]

      Returns all tags associated with an entity.

      This function can't be called in read-only mode.

      This function can throw errors.

    • Beta

      Returns number

      Gets the total experience of the Player.

      This function can't be called in read-only mode.

      This function can throw errors.

    • Beta

      Parameters

      • itemStack: ItemStack

        Item to give.

      • OptionalselectSlot: boolean

        Whether to set the selected slot once given.

      Returns boolean

      Gives the simulated player a particular item stack.

      This function can't be called in read-only mode.

      This function can throw errors.

    • Beta

      Parameters

      • componentId: string

        The identifier of the component (e.g., 'minecraft:rideable') to retrieve. If no namespace prefix is specified, 'minecraft:' is assumed.

      Returns boolean

      Returns true if the specified component is present on this entity.

      This function can't be called in read-only mode.

    • Beta

      Parameters

      • tag: string

        Identifier of the tag to test for.

      Returns boolean

      Tests whether an entity has a particular tag.

      This function can't be called in read-only mode.

      This function can throw errors.

    • Beta

      Returns boolean

      Performs a raycast from the player’s head and interacts with the first intersected block or entity. Returns true if the interaction was successful. Maximum range is 6 blocks.

      This function can't be called in read-only mode.

      This function can throw errors.

    • Beta

      Parameters

      • blockLocation: Vector3

        Location of the block to interact with.

      • Optionaldirection: Direction

        Direction to place the specified item within.

      Returns boolean

      Causes the simulated player to interact with a block. The block at the specified block location must be solid. Returns true if the interaction was performed.

      This function can't be called in read-only mode.

      This function can throw errors.

    • Beta

      Parameters

      • entity: Entity

        Entity to interact with.

      Returns boolean

      Causes the simulated player to interact with a mob. Returns true if the interaction was performed.

      This function can't be called in read-only mode.

      This function can throw errors.

    • Beta

      Returns boolean

      Returns true if this player has operator-level permissions.

      This function can't be called in read-only mode.

      This function can throw errors.

    • Beta

      Returns boolean

      True if a jump was performed.

      Causes the simulated player to jump.

      This function can't be called in read-only mode.

      This function can throw errors.

    • Beta

      Returns void

      Returns true if entity can be killed (even if it is already dead), otherwise it returns false.

      Kills this entity. The entity will drop loot as normal.

      This function can't be called in read-only mode.

      This function can throw errors.

    • Beta

      Parameters

      Returns void

      Rotates the simulated player's head/body to look at the given block location.

      This function can't be called in read-only mode.

      This function can throw errors.

    • Beta

      Parameters

      Returns void

      Rotates the simulated player's head/body to look at the given entity.

      This function can't be called in read-only mode.

      This function can throw errors.

    • Beta

      Parameters

      Returns void

      Rotates the simulated player's head/body to look at the given location.

      This function can't be called in read-only mode.

      This function can throw errors.

    • Beta

      Parameters

      • westEast: number
      • northSouth: number
      • Optionalspeed: number

      Returns void

      Orders the simulated player to walk in the given direction relative to the GameTest.

      This function can't be called in read-only mode.

      This function can throw errors.

    • Beta

      Parameters

      • leftRight: number
      • backwardForward: number
      • Optionalspeed: number

      Returns void

      Orders the simulated player to walk in the given direction relative to the player's current rotation.

      This function can't be called in read-only mode.

      This function can throw errors.

    • Beta

      Parameters

      • blockLocation: Vector3
      • Optionalspeed: number

      Returns void

      Orders the simulated player to move to the given block location in a straight line. If a move or navigation is already playing, this will override the last move/navigation.

      This function can't be called in read-only mode.

      This function can throw errors.

    • Beta

      Parameters

      • location: Vector3
      • Optionalspeed: number

      Returns void

      Orders the simulated player to move to the given location in a straight line. If a move or navigation is already playing, this will override the last move/navigation.

      This function can't be called in read-only mode.

      This function can throw errors.

    • Beta

      Parameters

      • blockLocation: Vector3
      • Optionalspeed: number

      Returns NavigationResult

      Orders the simulated player to move to a specific block location using navigation. If a move or navigation is already playing, this will override the last move/walk. Note that if the simulated player gets stuck, that simulated player will stop. The player must be touching the ground in order to start navigation.

      This function can't be called in read-only mode.

      This function can throw errors.

    • Beta

      Parameters

      • entity: Entity
      • Optionalspeed: number

      Returns NavigationResult

      Will use navigation to follow the selected entity to within a one block radius. If a move or navigation is already playing, this will override the last move/navigation.

      This function can't be called in read-only mode.

      This function can throw errors.

    • Beta

      Parameters

      • location: Vector3
      • Optionalspeed: number

      Returns NavigationResult

      Orders the simulated player to move to a specific location using navigation. If a move or navigation is already playing, this will override the last move/walk. Note that if the simulated player gets stuck, that simulated player will stop. The player must be touching the ground in order to start navigation.

      This function can't be called in read-only mode.

      This function can throw errors.

    • Beta

      Parameters

      • locations: Vector3[]

        A list of locations to use for routing.

      • Optionalspeed: number

        Net speed to use for doing the navigation.

      Returns void

      Use navigation to follow the route provided via the locations parameter. If a move or navigation is already playing, this will override the last move/navigation.

      This function can't be called in read-only mode.

      This function can throw errors.

    • Beta

      Parameters

      • soundID: string

        Identifier of the sound to play.

      • OptionalsoundOptions: SoundOptions

        Additional optional options for the sound.

      Returns void

      Plays a sound that only this particular player can hear.

      This function can't be called in read-only mode.

      This function can throw errors.

    • Beta

      Parameters

      • id: string
      • value: string

      Returns void

      This is an internal-facing method for posting a system message to downstream clients.

      This function can't be called in read-only mode.

      This function can throw errors.

    • Beta

      Parameters

      • identifier: string

      Returns boolean

      Removes a specified property.

      This function can't be called in read-only mode.

      This function can throw errors.

    • Beta

      Parameters

      • tag: string

        Content of the tag to remove.

      Returns boolean

      Removes a specified tag from an entity.

      This function can't be called in read-only mode.

      This function can throw errors.

    • Beta

      Returns void

      Resets the level of the player.

      This function can't be called in read-only mode.

      This function can throw errors.

    • Beta

      Returns boolean

      Respawns the particular simulated player.

      This function can't be called in read-only mode.

      This function can throw errors.

    • Beta

      Parameters

      • angleInDegrees: number

      Returns void

      Causes the simulated player to turn by the provided angle, relative to the player's current rotation.

      This function can't be called in read-only mode.

      This function can throw errors.

    • Beta

      Parameters

      • commandString: string

        Command to run. Note that command strings should not start with slash.

      Returns Promise<CommandResult>

      For commands that return data, returns a JSON structure with command response values.

      Runs a particular command asynchronously from the context of this entity. Note that there is a maximum queue of 128 asynchronous commands that can be run in a given tick.

      This function can't be called in read-only mode.

      This function can throw errors.

    • Beta

      Parameters

      Returns void

      Sends a message to the player.

      This function can't be called in read-only mode.

      This method can throw if the provided RawMessage is in an invalid format. For example, if an empty name string is provided to score.

      // Displays "Apple or Coal"
      let rawMessage = {
      translate: "accessibility.list.or.two",
      with: { rawtext: [{ translate: "item.apple.name" }, { translate: "item.coal.name" }] },
      };
      player.sendMessage(rawMessage);
      // Displays the player's score for objective "obj". Each player will see their own score.
      const rawMessage = { score: { name: "*", objective: "obj" } };
      world.sendMessage(rawMessage);
      // Displays "Hello, world!"
      world.sendMessage("Hello, world!");
      // Displays "First or Second"
      const rawMessage = { translate: "accessibility.list.or.two", with: ["First", "Second"] };
      player.sendMessage(rawMessage);
    • Beta

      Parameters

      • angleInDegrees: number

      Returns void

      Causes the simulated player to turn to face the provided angle, relative to the GameTest.

      This function can't be called in read-only mode.

      This function can throw errors.

    • Beta

      Parameters

      • identifier: string
      • value: string | number | boolean

        Data value of the property to set.

      Returns void

      Sets a specified property to a value.

      This function can't be called in read-only mode.

      This function can throw errors.

    • Beta

      Parameters

      Returns void

      Sets the game mode that the simulated player is operating under.

      This function can't be called in read-only mode.

      This function can throw errors.

    • Beta

      Parameters

      • itemStack: ItemStack

        Item to set.

      • slot: number

        Slot to place the given item in.

      • OptionalselectSlot: boolean

        Whether to set the selected slot once set.

      Returns boolean

      Sets a particular item for the simulated player.

      This function can't be called in read-only mode.

      This function can throw errors.

    • Beta

      Parameters

      • seconds: number

        Length of time to set the entity on fire.

      • OptionaluseEffects: boolean

      Returns boolean

      Sets an entity on fire (if it is not in water or rain). Note that you can call getComponent('minecraft:onfire') and, if present, the entity is on fire.

      This function can't be called in read-only mode.

      This function can throw errors.

    • Beta

      Parameters

      • isOp: boolean

      Returns void

      Will change the specified players permissions, and whether they are operator or not.

      This function can't be called in read-only mode.

      This function can throw errors.

    • Beta

      Parameters

      • degreesX: number
      • degreesY: number

      Returns void

      Sets the main rotation of the entity.

      This function can't be called in read-only mode.

      This function can throw errors.

    • Beta

      Parameters

      • spawnPosition: Vector3

        Location of the spawn point.

      • spawnDimension: Dimension

        Dimension to place the players' individualized spawn point within.

      Returns void

      Returns undefined/void.

      Sets the individual spawn point of this player.

      This function can't be called in read-only mode.

      This function can throw errors.

    • Beta

      Parameters

      • itemCategory: string

        Specifies the cooldown category to retrieve the current cooldown for.

      • tickDuration: number

        Duration in ticks of the item cooldown.

      Returns void

      Sets the item cooldown time for a particular cooldown category.

      This function can't be called in read-only mode.

      This function can throw errors.

    • Beta

      Returns void

      Stops destroying the block that is currently being hit.

      This function can't be called in read-only mode.

      This function can throw errors.

    • Beta

      Returns void

      Stops interacting with entities or blocks.

      This function can't be called in read-only mode.

      This function can throw errors.

    • Beta

      Returns void

      Stops moving/walking/following if the simulated player is moving.

      This function can't be called in read-only mode.

      This function can throw errors.

    • Beta

      Returns void

      Stops using the currently active item.

      This function can't be called in read-only mode.

      This function can throw errors.

    • Beta

      Parameters

      • location: Vector3

        New location for the entity.

      • dimension: Dimension

        Dimension to move the selected entity to.

      • xRotation: number

        X rotation of the entity after teleportation.

      • yRotation: number

        Y rotation of the entity after teleportation.

      • OptionalkeepVelocity: boolean

      Returns void

      Teleports the selected entity to a new location

      This function can't be called in read-only mode.

      This function can throw errors.

    • Beta

      Parameters

      • location: Vector3

        New location for the entity.

      • dimension: Dimension

        Dimension to move the selected entity to.

      • facingLocation: Vector3

        Location that this entity will be facing.

      • OptionalkeepVelocity: boolean

      Returns void

      Teleports the selected entity to a new location, and will have the entity facing a specified location.

      This function can't be called in read-only mode.

      This function can throw errors.

    • Beta

      Parameters

      • eventName: string

        Name of the entity type event to trigger. If a namespace is not specified, minecraft: is assumed.

      Returns void

      Triggers an entity type event. For every entity, a number of events are defined in an entities' definition for key entity behaviors; for example, creepers have a minecraft:start_exploding type event.

      This function can't be called in read-only mode.

      This function can throw errors.

    • Beta

      Parameters

      Returns boolean

      Causes the simulated player to use an item. Does not consume the item. Returns false if the item is on cooldown.

      This function can't be called in read-only mode.

      This function can throw errors.

    • Beta

      Parameters

      • slot: number

        Index of the inventory slot.

      Returns boolean

      Causes the simulated player to hold and use an item in their inventory.

      This function can't be called in read-only mode.

      This function can throw errors.

    • Beta

      Parameters

      • slot: number

        Index of the slot to use.

      • blockLocation: Vector3

        Location to use the item upon.

      • Optionaldirection: Direction

        Direction to place the specified item within.

      • OptionalfaceLocationX: number
      • OptionalfaceLocationY: number

      Returns boolean

      Causes the simulated player to use an item in their inventory on a block. The block at the specified block location must be solid. Returns true if the item was used.

      This function can't be called in read-only mode.

      This function can throw errors.

    • Beta

      Parameters

      • itemStack: ItemStack

        Item to use.

      • blockLocation: Vector3

        Location to use the item upon.

      • Optionaldirection: Direction

        Direction to place the specified item within.

      • OptionalfaceLocationX: number
      • OptionalfaceLocationY: number

      Returns boolean

      Causes the simulated player to use an item on a block. The block at the specified block location must be solid. Returns true if the item was used.

      This function can't be called in read-only mode.

      This function can throw errors.