Gets an amplifier that may have been applied to this effect.
Sample values range typically from 0 to 4. Example: The
effect 'Jump Boost II' will have an amplifier value of 1.
Throws
This property can throw when used.
ReadonlyBetadisplayName
displayName:string
Remarks
Gets the player-friendly name of this effect.
Throws
This property can throw when used.
ReadonlyBetaduration
duration:number
Remarks
Gets the entire specified duration, in ticks, of this
effect.
Represents an effect - like poison - that has been added to an Entity.